jivvy58's Forum Posts

  • thank you for the reply and suggestion!

    here's my test file for reference:

    drive.google.com/file/d/1mrluATlCItXrFS_VFFpb8RU9lQSY-ARl/view

    SPACE - to take screenshot.

    LEFT/RIGHT KEYS - move between screenshots

    .

    when you take a screenshot they seem to show ok in the screenshot sprite in the lower right...

    ...but when you move left/right, sometimes they seem to show just one screenshot, other times they show out of order, or none at all, it's a bit strange. sometimes, there is just one screenshot and not any more, i don't know why?

    any ideas how to get working?

    my aim:

    - let users take as many screenshot as they like.

    - let users look through all past screenshots

    - if any more screenshots are taken, it is always added to the last frame, no matter which one you are previewing.

    - let people download/save the screenshot they are viewing.

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  • hi!

    it does everything to show one screenshot only it does not show how to work with multiple screenshots.

    does anyone know how to do that?

    the example in the first post is exactly hat i wanted but uses a function no longer avaialable in construct.

    any ideas?

  • Hi all,

    I found this screenshot viewer tutorial that lets you click through multiple screenshots a user takes in game...

    BUT it uses an old thing called webstorage that i believe was deprecated.

    does anyone know how to do this in construct 3?

    youtube.com/watch

  • thanks so much both you guys.

    yes i have seen the example project! i used that as a reference - but what it doesn't do is help you specific a particular layer to take a screenshot of, or how to hide layers in the screenshot.

    i will try the suggestion of a quick flash effect to hide layers... good idea.

    ps. do either of you know how i might create a simple viewer in game that lets you slide through different screenshots the player has taken?

    my post on this is here

    construct.net/en/forum/construct-3/how-do-i-8/create-screenshot-viewer-in-178528

  • Hi everyone,

    In my game I have a camera viewfinder to see what you're shooting.

    When a user takes a picture, I want just the canvas - specifically a scenery layer... but NONE of the camera viewfinder layer to be in the screenshot.

    Any ideas how to do this?

    Or to take a screenshot of a particular layer NOT everything on screen at that moment?

    LMK and thank you!

  • this is the code i have so far if anyone can help me:

  • Hi friends,

    I'm trying to add a feature where players can take screenshots anytime in game, and view them on screen simply.

    So whether theyve taken 1, 5, 20 screenshots, a small sprite should go through them e.g. if you hit simple left/right arrows.

    I tried expanding on this "take screenshots" official example but I can't get it to work.

    editor.construct.net

    I tried making the screenshot viewer "advance 1 frame" each time the key is pressed, hoping it would load in the next screenshot in the next frame each time.

    And I had left/right arrow keys move backwards and forwards in the screenshots but too can't get any of it to work.

    Any ideas on how to do this?

    Thanks all :)

    Tagged:

  • hi friends,

    i'm trying to adapt the typewriter effect so it types out at the same speed regardless of how long the sentence is.

    the regular settings is of course.. "type out within x seconds" so makes every sentence a bit different in speed.... that's not the effect i want :)

    attached screenshots ofas far as i've got... but it's not working quite right.

    when a sentence is longer... it still types out much faster than if the sentence is shorter.... any ideas?

    thanks!

    Tagged:

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  • very cool and thanks for the tip on screen sizes!

    and will check out pixel joint now, thanks again!

  • oh and i almost forgot - THANK YOU!

  • oh wow this is so cool!

    i just opened and had a look, lots to tinker with and try and learn from here. thank you so much!

    do you do a lot of pixel-style games?

    i'm hoping to find more game examples / tutorials that lean into that style, any games/sites/tutorials you recommend?

  • hi friends,

    howtoconstructdemos.com/ascii-art-loading

    i love this effect, and i'd love to try and understand how it's working rather than just copy and pasting it. i'm quite new to this, so any help appreciated.

    key things like...

    - it says it rescales to a size smaller than the canvas (so how is it fully obscuring to begin with)

    - then i'm not sure i understand the role of "n" and "r" ....

    - and how is it deleting things line by line in this cool way.

    any help appreciate, thank you!

    Tagged:

  • Hey folks,

    I'm new to construct (and loving it!) and trying to find some different and unusual examples of transitions from start screen to the game screen.

    i particularly like pixely old school nes/spectrum type effects.

    (i've seen simple fade to black, expand circle out. )

    anyone know of any cool references or tutorials?

    thanks!

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