You can compare what Tile ID is currently in collision with Sprite. So if Sprite is in collision/overlapping tileID=6 (ladder for example) -> do some stuff with sprite
Thanks for the replies. Re above, that is pretty much exactly what I am wanting to do but simply do not know using Construct how I go about doing it? Eg How do I 'test which block the sprite is standing on' for example? Where is the option for me to access those kind of things which is basically how I did it on the Memotech and others all those years ago.
Re having more than one tilemap. I was just thinking that if it is not possible to check what tile I am on (have not found out how to as said above as yet) then having different maps would allow for this perhaps but I would much prefer the simple option of creating an action based on what tile I am on so I can then have specific actions for Ladder,Spike,Key etc.
Hope I am making myself clear as is it not always easy to write down things. Jim