JH1's Forum Posts

  • Thanks for the response! This seems much more logical.

    It's somewhat inconsistent in it's count for some reason. Does this look right to you?

    <img src="http://i.imgur.com/Tc4kJ.jpg" border="0" />

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  • I'm trying to figure out how to keep score based on how many instances of an object are overlapping another object.

    I've tried:

    For Each + is overlapped > Add 1 to Score

    For Each (Ordered) + is overlapped > Add 1 to Score

    Object is overlapping > Toggle Instance Boolean

          Compare Boolean > Add 1 to Score

    All of these seem to work, except the score just keeps running up every tick once an instance is overlapping instead of just adding one to the current score.

  • Thanks! I didn't realize I could enable/disable entire groups, will keep that in mind!

  • Edit: nvm, noob mistake.

  • I'm trying to start really experimenting with wrapping my head around the C2 logic to get the basics down. Before I get too far ahead of myself, would someone mind critiquing my organization of the event sheet?

    Is this type of organization going to work well when my projects begin to grow and is this what I could use as a basic include for future platform projects? I want to get started on the right foot before I start adding tons of variables.

    I've managed to get rid of all of my animation transition glitches between 3 animations with what I have so far. Is this typically what your platform player movement sections somewhat look like?

    Thanks for any advice!

    <img src="http://i.imgur.com/7XsUm.jpg" border="0" />

  • Thanks so much, works perfectly!

    I think I misread that everything in the bone structure had to be named instead of re-named. Awesome.

  • I found Flipline Studios "Papa's _______" series pretty addicting.

    They pretty much just re-used their entire character and minigame libraries and made small adjustments to the background of the restaurant to match whatever it is you're making.

    The thing that kept me hooked on them was that they did a great job on using similar cooking methods like flipping hotdogs and pancakes and dumping toppings on each similarly, but tweaked them to suit the type of food from one game to the next just enough to keep me interested.

  • Tried out Spriter yesterday and the pricepoint right now is a no brainer purchase, very impressive!

    I'm just having trouble getting my scml file to import into C2 properly for the simple test animation I tried. I've got my plugin in the right directory and everything works great and is named in Spriter.

    However in C2 I get an error and the object folder for the scml file is empty. The same thing happens using the example monster file.

    Thanks for any help on this!

    <img src="http://i.imgur.com/rML7C.jpg" border="0" />