jflowbomb99's Forum Posts

  • Thank You! Enjoy!

  • Yes. Crosswalk (Intel XDK)

    Music may come in a future version!

    Thank you for your comments. Enjoy!

  • Some Screenshots!

    [attachment=0:22ks26ur][/attachment:22ks26ur]

    [attachment=1:22ks26ur][/attachment:22ks26ur]

    [attachment=1:22ks26ur][/attachment:22ks26ur]

    [attachment=2:22ks26ur][/attachment:22ks26ur]

  • You mean every version that you upload. No, you can upload as many versions as you want.

    Thanks!

  • OK. Now I am ready to present 'Laundry Mania' to the world on both IOS and Google Play, and actually you can find it on the Amazon Store (for the kindle and the fire phone, if you happen to have one). They basically take any .apk!

    This was originally released on August 22nd.. and I needed for fix a few things! The updated version was approved yesterday!

    Just a few details, this is the work of an incredible graphic designer, and myself, took close to 8 months to complete and many grey hairs. I have been coding for more that 25 years, and I am pretty happy with the end result and Construct2.

    Download, play, enjoy, comment, rate, review!

    https://play.google.com/store/apps/details?id=com.jaimeflomenbaum.com.laundrymania

    https://itunes.apple.com/us/app/laundry-mania/id901168998

  • Cross_,

    Thank you for your answer.

    I need to try this now! I am using Ejecta.

    I am somewhat surprise that the functionality I describe is not part of the Ejecta/iAds. I would think it would be something everyone who had iAds would want...

    I will let you know if it works.

    Thank again!

  • Cross_,

    Thank you for your answer.

    I need to try this now!

    And it is Ejecta!

    I am sure it will take me some time to figure it out!

    Thank again!

  • I am running into an issue which is explained in another post:

    Basically I want to pause a game when an iAd is triggered / touched.

    I believe a possible solution is to set a variable (for example: "AdActive") from objective-C when the banner is touched, that C2 can read as a condition.

    The code itself within Objective-C is:

    • (BOOL)bannerViewActionShouldBegin:(ADBannerView *)banner willLeaveApplication:(BOOL)willLeave

    {

    NSLog(@"Banner view is beginning an ad action");

    BOOL shouldExecuteAction = YES;

    if (!willLeave && shouldExecuteAction)

    {

    // stop all interactive processes in the app

    // ;

    // ;

    }

    return shouldExecuteAction;

    }

    • (void)bannerViewActionDidFinish:(ADBannerView *)banner

    {

    // resume everything you've stopped

    // ;

    // ;

    }

    But I cannot figure out what kind of variable I can set or how, that could be later read by C2..

    Any ideas, any Objective C and C2 gurus?

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  • Getting desperate! I am wondering, Using the code mentioned above, the objective-c code, is there a way to write some variable that can later be accesses from C2. I am thinking that once the ad is triggered, the code above can actually set a variable ("adActive" to true) which I could potentially read from C2 in an event as a condition??

  • I think the answer will come as JS or objective-c... I cannot see this being solve with any C2 setting or event, although it would be nice!

    I know it can be coded:

    https://developer.apple.com/library/ios ... Views.html

    but then you cannot create an event!

    Somewhat puzzled here!

  • Hi Community,

    I am trying to trigger a pause when the iAd banner is touched. Basically I cannot figure out how to trigger an event when the banner is touched (and a full page ad is displayed). I did create a touch area the size of the banner, however this would not work since the touch area (an probably everything) is below the ad banner (on webview).

    My intention is to pause the game when displaying the full page banner. Currently I am only testing with Apple's test ads.

    I have also enabled the "Pause on unfocus" property, but this, I believe only works on browsers.

    Thank you!

  • Hi Magpie, BluePhaze and Aleq (and anyone else who could help!),

    I am having somewhat of the opposite issue. I am trying to trigger a pause when the iAd banner is touched. Basically I cannot figure out how to trigger an event when the banner is touched (and a full page ad is displayed). I did create a touch area the size of the banner, however this would not work since the touch area (an probably everything) is below the ad banner (I believe).

    My intention is to pause the game if a full page is open. Currently only testing with Apple's test ads.

    I have also enabled the "Pause on unfocus" property, but this, I believe only works on browsers.

    Thank you!