JBGameStudios's Forum Posts

  • thanks sgn15, ill try that, but as for the error, I was referring to frags code he has there, c2 doesn't like the less than bracket at the start.

  • Seems to be saying syntax error for the first less than bracket in that code I cant figure out how to fix it lol

  • I owe you another thank you frag thank you

  • Thank you very much Frag

  • Hi,

    Im trying to compare distance between player and an object, so a skill can only be activated when they come within a certain distance. any help would be great thanks.

  • Hi,

    I have a sprite connected to the right mouse button, I want it to spawn only once, then I cant spawn it again for 10 seconds no matter how many times I click the right mouse button.

    I have tried the wait expression, and the trigger once if true, none of them seem to work, any help would be great thanks.

  • Hello all <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    I'm just looking for a few extra ideas or critique on what I have made and what I am thinking of doing for my game, I made a you tube video of my progress and my ideas for the future of this game, thanks in advance <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    http://youtu.be/TWICOm83QdM?list=UUInUo ... kCQYh8u-6A

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  • Hello I have setup a Gamepad in events, it works great but it keeps snapping back to 0, is there an easy way to tell it to stay where it is after I take my thumb off right stick? here is a snippit of what my event looks like any help would be great thanks.

  • Yep that was the exact problem Razor thanks man works like a charm now

  • looks like that will be the problem because ammo2 is the powerup and it only seems to blow everything up when I have that powerup, I cant see the logic for what it is doing, must be the (or) I used? I guess I need to split it up, thanks heaps razorMonkey for taking a look, and spotting the problem.

  • I pinpointed the problem to event 48, after I receive that powerup and hit a target with it all the flea ships on the map destroy, thanks again for any help

  • Hi Lordshiva, thanks for reply, my project is way to big for the little 2mb upload, but I do have a jpeg of my entire event sheet, it's messy lol, tis my first time in construct 2

    Any help with this would be really appreciated thanks

  • Hi all, I am having a really strange problem, as I fly around shooting, after awhile(randomly) the entire chain of a sprite I am using, in this case a ship, all of them on the entire map just blow up? the only event I have with them blowing up is when they collide with me?

    it seems to always be random so I cant seem to pin point where the problem may lie? could it be I have too many sprites out at once or something? the game runs perfectly smooth though and never goes over 19% cpu, I don't know if that is good or bad though.

    Any advice would be greatly appreciated. thanks

    actually I forgot I also have them blow up when I shoot them, I have my ammo destroy after a certain distance and that works fine.

  • Thanks all worked like a treat

  • ok figured it out thanks jobel my original was 128x128 I shrunk it in game to 28x28 but that didn't mater the original needs to be 64x64 thanks all.