jayderyu's Forum Posts

  • <SNAP> I think the scirra.com/manual/119/touch manual beat me to it.

    each touch has it's own ID. Just track with Touch ID touched what sprite and track it. All touches are passed through the layers. I'm not sure if it's top down or bottom up for even triggering.

  • It's been a very interesting discussion.

    As mentioned I'm going want to get an Ouya game up and running. You(Lorin) mentioned that it's easy to implement native API's. I'm assuming you mean other JAVA api's like the Ouya DK. Could you point to a simple sample at what would be involved to do such work. I sorta dropped heavy programming last year in favour of my writing(fiction and RPG's) work and then found C2 as a wonderful alternative to coding games on my own. So I'm very minimalist right now on coding :P So any direction and pointers for the right direction would be awesome.

    That's an interesting and cute naming convention, but please oh please do not name anything based on Hastings :D

  • I'm 100% you will need to be properly licensed with Nintendo to produce WiiU games. This includes the Devkit that comes with it.

    I wonder if Super UBI land might have been what kickstarted(snicker) the idea for Nintendo to work on HTML5 game developement options.

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  • is that a C2 GameCenter plugin? congrats. Looking good. I do agree that open source alternatives are a great option :)

  • Well this solves a major performance matter, which CJS wasn't too bad anyways. Far better than raw UIWebView.

    However, I believe this also will handle better memory management that C2 has implemented if I recall Ashley mentioning.

    That leaves for me Ludie to get the Ouya IAP and Controller and I am mobile set. Who knows my Ouya game is at least 2 weeks from development into final polish. Then it's all polish time :P

    I'm happy to hear this news. Now the question is when are thing going to push this out. it's also going to push a other groups :)

    I still standby that the actual browser technology is lagging behind :)

    Go go Ludie

  • It would be pretty awesome if Nintendo created an HTML5/JS wrapper :P

  • I really doubt they will add all that much. It's really simple. MS does not want compatibility. They don't have interest in it. They want to isolate user familiarity and feature so that comfortable users won't use other browsers.

  • I was looking at your pricing and rates. Which were un helpful. Last time I spoke with a game music composer. The charging rate was close to $400 per minute of music. I'm still really unfamiliar with the composing side of the industry so what's normal, cheap, and expensive are unkown values.

    So what would be the cost of apx a 1m music clip that had a quirky style of music similar to Angry Birds?

  • I'm seeing more and more interest for C2 for it's mobile potential just in the last few months that I purchased a license.

    Unfortunately C2 is just around the corner for excellent IOS support. It's just a matter of CocoonJS and the C2 plugin to be fully up and running. Then IOS should be a snap.

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  • You can also try the Group "sana" too.

    dl.dropbox.com/u/14087254/touchsticktut.capx

  • I'll help. I'm not at my computer with access to the stuff. But I'll see what I can do later. I did a tutorial to handle this, but it's before the TouchForId so it uses an older model. I have update a CAPX for it, but never updated the tutorial. I'll what I can do shortly.

  • Read it. My problems are solved with his solution.

  • yeah. read the blog. totally fantastic. Non license roads are opening.

    Glad some one at GC did this. There were too many small stuff where I wasn't familiar with the api to get it working. The job is fairly clean too.

    I'm not sure if GC can write an export for C2 that operates similar to CJS, Appmobi or Phonegap. From what I can tell a GC Application.js needs an audio manager for each game. The rest of the file looks like it can be a drop in. It's fantastic really. If there no sounds the game should run easy.

    I'm now debating wich would be easier to get Ouya game running on. Pender or GC. Oh well I will look into this when I'm done my game.

    On the bad part of GC. Getting it all to work on Windows is a lot of effort. I'm hoping that will be fixed soon or some one makes a GUi front end.

  • More than one player sprite.

    each player sprite set to a different control scheme.