Jase00's Forum Posts

  • Have you tried making the host forward their ports? Usually if it works via Hamachi, port forwarding will help with not using Hamachi.

    It's probably better to Google this but I'll run down the basic gist of what you need to do.

    • Find out the ports your game uses (I haven't touched the Multiplayer plugin in a while so I don't remember if it lets you choose the port but yeah)
    • Go on the host's computer
    • Login to your router (open up a web browser and type in something like "192.168.0.1" into the address bar to get to your router)
    • Enter your Username and Password (This is probably located on a label on the actual physical router).
    • Hunt around the web interface for a section called "Port forwarding". (It may be under "Advanced Settings" or something, it varies on every router.)
    • This is where I'm more hazy in remembering what to do, but it might be as simple as typing in the Port numbers and clicking "Add" or something, maybe having a tickbox of "TCP/UDP".

    That should be all. Google is definitely your friend, my explanation is just from memory from years ago when dabbling with networking.

    Hope this helps

  • As of right now, if you check Ashley's profile, you will see that he has "Visited" for 1 day, and also "Consec days posted" for 19 days. That is pure evidence

  • Looks awesome!!

  • When you do "Set bullet angle 180", make sure that, in the same event, you are creating the bullet before you set the bullets angle, so that Construct 2 knows which bullet to pick to change the angle of.

    So lets say "Space" shoots a bullet, it should look like:

    "Space" is pressed

    Is Mirrored

    Create object "Bullet"

    Set Bullet angle to 180

    "Space" is pressed

    Is NOT Mirrored

    Create object "Bullet"

    Set Bullet angle to 0

    [You could make this into sub events to be efficient but it's not important ]

    What this does, is when you create the "Bullet", Construct 2 then focuses on that particular bullet and WILL NOT affect other bullets.

    If you did this as an event instead:

    "Space" is pressed

    Is Mirrored

    Set Bullet angle to 180

    Create object "Bullet"

    Then it will first detect all bullets and set their angle to 180, THEN create a new bullet and not even set its angle!

    Hope this helps.

  • This came up in this thread recently. I have still been logging on and visiting every day since I made that thread but lost my streak multiple times The only things I can recall doing or suspect is Arcade or the new Shop, but I haven't been able to trigger it.

    I should have reported this sooner into this section of the forums

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  • Nice! Can't wait to hear more! Subbed

  • Hello,

    Set the animation speed to 0, then go into your events and go on the "On click" event and make an event for the Sprite that has these frames, and choose "Set animation frame" and when it asks you to enter a value for the frame, you will want to type in "Self.AnimationFrame+1".

    That's about it

    When it reaches its final frame (10th frame) and you click again, I think it will remain on the 10th frame. But yeah, hope this helps.

  • I've not managed to solve this and not quite sure what to do

    Does anyone have any good reading material for GLSL? I remember looking at a PDF file I found but I couldn't figure much out.

  • Awh man, hopefully there's a solution to this

    Edit: Oh wow mine is at 0 again! It's either the Arcade (which I visited for sure today), or perhaps maybe the concept of logging on in multiple locations maybe? (I have 2 browsers I login to Scirra with, and a phone browser, and others)

  • Sure man, send me the link in PM

  • Wow, your project was very good! Why did you gave up with it?

    Another reason to make me want to use those sprites is that there's a specific Anime that maplestory made a special event with its characters, and their look (hair,face,clothes, etc) if available for use...

    Oh, and one thing that I want to do diferent from your game is the combat "speed", I want it more frenetic

    And if you ask why, here's a video(from 0:53 to 1:01) of the situation I imagine in my game (obviously in 2D)

    I would to like to implement 1:05-1:11 too, but I think (I don't know if you know a way of doing it) that wielding a sword and a gun together is impossible :/

    I gave up on it because of a few reasons, like, I was tailoring the game to be like MapleStory and spent the most time working on making the clothing system and stuff, so if I somehow eventually got popular and then Nexon finds out I used their content, I'd perhaps get sued or have to remove the game or something, making all my work a waste of time

    I also wanted to make the combat more speedy, along with speedy platforming and stuff I never got round to it because I focused on everything else for some reason, like monsters, skills, stats, map stuff, ect. It's awesome you have the same vision, I really want to see a crazy speedy combat system with MapleStory sprites.

    Making the game have dual-wielding weapons is (imo) difficult in terms of how it controls. I don't think I show it in the video, but I made all 1Handed weapons dual-wieldable, and it would appear and position accordingly. Looked pretty cool, but since I didn't work on combat, it didn't change much in terms of gameplay, but it would boost your damage

    In terms of how you get the 2nd weapon to look nice and appear nice, depends on how you setup your game. If you are using spritesheets, then you may have a bit more work to do because of the way MapleStory works (although I have some ideas that might help that I've thought of whilst typing this). If you are making your own "clothes" system then it would be technically easier to implement, at least it was for me (just took time to align frames lol). I'm not sure how you plan to do things, so I rather not go into each thing and only talk about what you want to know

  • Hah yeah, on my profile it currently says I have been on for 1 day, but also says "Consec days posted : 3". That means I've posted each day but not come online somehow lol. Spooky

  • blackhornet is in the lead

    Bad news for me though, my counter has been reset to 0 for some reason. I was browsing a lot yesterday, was logged in too. Wonder if I triggered something, I remember visiting the arcade whilst it was glitched yesterday but that's about it. Tom , sorry to bother for petty issues, but do you know why this may have happened?

  • alan349 Ahh I don't watch a lot of anime sadly

    It's awesome you are going to use those sprites. I spent a lot of years making a MapleStory-style game using the sprites, but eventually gave up on the project. Here's a

    Subscribe to Construct videos now

    of a development video if you're interested (annotations work better if you view in fullscreen ). It seems like you know what you are doing in terms of programming, but if you ever have any MapleStory-specific questions on how to implement something similar to how Maple does it, feel free to PM me!

  • The graphics are about to old but the advantages are:

    - Allow Jump;

    - Allow more Skills;

    - Allow weapon/armour changes;

    - Have much more variaty of tiles/background/objetcs..

    So, what do you think?

    Which one I should choose?

    Hooray, MapleStory! I used to use sprites from MapleStory to make a game with gameplay mechanics similar to MapleStory.

    Considering I'm aware of the amount of sprites that the game has, and considering there are websites dedicated to providing sprites and audio from this game, and even generating character spritesheets (PerionCorner, BannedStory) I'd pick this style rather than the 1st image.