Jasa's Forum Posts

  • Wow thank you soo much thats what I was going for and had no idea about the caught command so instead I was going to track the rings position relative to the stick, but caught makes it so much more elegant. I figured out the pinning and and layers right before i read this i will attach a screenshot of what I did just for reference and if anyone else needs it.

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  • Okay thank you, could it do something with having the RingTop and RingBottom in the same container?

  • Thank you soo much )

  • Okay, but the reasons I had to creating RingS, is because my pin behaviour does not work, so I had RingS created with the container selected on RingTop and RingBottom and that way they would move together, if this makes any sense. But yeah the real problem is pin not working :'c

  • Thanks, but I just tried this and I am unsure on where to put "RingTop spawn RingBottom on Layer 1" or if I am even doing it correctly. But then this bug occurs that the rings just get stuck on the top of the screen or if I tweak the code they are only visible from the bottom half of the screen, and also if they are not in containers just the bottom half of the ring is shown.

    I basically just need two sprites connected together, but are on different layers or on different Z order. And I know the pin tool would be the most logical solution for this problem, but I still cant get it to work after watching youtube videos or reading solutions on the forums.

  • Thanks man I will try and see what I can work out, as I am a total beginner at this . As for resolution size I dont understand how it better to up scale, wont things look blurry? And how will my object as in the stick still be kept alligned to the overall size?

  • As said in the title I need to make a sequence that will make my global variable go from 1 to 2 to 3 and then loop back to 1 at a specific timer interval. There is no info online on such an easy sequence and I am totally stuck.

    Thank you

  • Okay thanks BouncyTrip.

    Bladedpenguin- See if I do that both of the top and the bottom part of the ring goes to that layer as i have them in the "container" option. Without the container option they dont spawn together when the command is run, but rather 1 spawns and then the other.

  • So I am making this game and I am spawning rings randomly on top of the screen, which they then fall down onto a stick. I have the win/loose mechanics figured out, but the ring is on the top most layer so when it lands on a stick it looks bad as it just goes above it. So I split the same ring into two parts a top and bottom, so that when it did fall onto the stick the top of the ring would be on top of the stick and the bottom part of the ring would be behind the stick making the visual affect that the ring fell through the stick. I cant figure out how to make those two sprites be on different layers, but still have them in containers so that they would be randomly spawned together. I will attach what I have, and I have been experimenting on "GameInfinity", and the "GameSpeed" is what I had initially. If you play the "GameInfinity" you will see that the rings do go through the stick, but only randomly as in sometimes they do and sometimes they dont, and I think thats because of the "containers", but I have no other idea of solving this issue. I tried using pinning, but for the life of me I cant get it to work.

    Thank you for your help.