Jantaaa's Forum Posts

  • Thanks for suggestion. In intel XDK I used browser intent and set up the URLs (white list - browser intent or something like that). I already have another URL linked to other website (musician site) and it works fine. But the rate button does not, for some mystical reason

  • Hi there,

    I have the same problem. I tried this technique that is suggested in this thread. But it doesnt work Basically call the URL of the google play game site with browser object on some event (on touched sprite or whatever). There is got to be a correct solution, maybe through some plugin, but plugins tend to get old and if not supported useless over time. I started new thread on this topic too.

  • Hi there,

    I tried this technique, but the browser does not start up at all, used intel XDK and whitelisted the URL. Tried it with another URL and it works (link to the musician). Dont know where the problem might be :/

    Game (Shape Eater) runs on android devices.

  • Do you mean, if I played sound with the "tag" I want to mute before I mute it? If so, I did, still same problem. I just want the user to have the option to turn off music or Gamplay SFX individually. But those tags just don't like me I guess

  • Hi there

    I made arcade game called Shape Eater, you can check it out on google play it's free! Feedback is only thing I want

  • Hi there

    I made arcade game called Shape Eater, you can check it out on google play it's free! Feedback is only thing I want

  • Thanks for reply guys,

    Im using this method "just set nothing as a loader layout" and there is this black screen at start, which look really unproffesional, but if there is no other solution...

    Well my hopes were pretty high after I read this part of Ashly's tutorial.

    "1. Loader layouts are not shown when publishing as native apps on mobile (e.g. via PhoneGap, CocoonJS and appMobi). This is because the entire application is downloaded at once. Since all files are immediately available, nothing needs to be downloaded. For these platforms you probably want to focus on a custom splash image instead."

    But there is no explanation how to use only splash screen. SO here I am trying to get some help

    EDIT: There is still problem, why the default C2 loader layout shows up, even if I use only loader layout. I set in project settings "custom loader layout" and "Starting layout -> CustomLoading".

  • Hi all,

    I need to get rid of loader layout, once an apk is installed on device, there should not be a use for it, as Ashly said in his custom load tutorial. So, how do I get rid of it ? I just want one splash screen and than play. Oh and btw, if I use custom loader layout, the construct 2 loader will appear anyway, than the custom one and after that the first layout comes up

    Worst case scenario is, when I use intel xdk splash screen. That would mean, distorted splash screen, construct 2 loader, custom loader and than after all of this, da game.

    Any kind of help would be highly appreciated!

  • Hi there,

    I need to make "rate us" button (actual rating process not icon) for google play.

    I have used method that is laying somewhere around here on forums. Basicly just using some url via browser plugin, when the button is pressed, but with no luck. If I press it in exported apk that is already on device, nothing happens. If I do it in preview in Construct2 it works.

    I'm using C2 r221, Exported with cordova, than ported with intelXDK with crosswalk on Android. Any suggestions?

  • Hi there,

    I always struggled when it came to sound tags in construct 2, for some reason, when I want to mute multiple groups of sounds it simply doesn't work.

    In my current project, I have 4 general tags I'm using and I want to mute individually those 4 tags (I see them as groups in my eyes). Three of them are related to Game sound ("GamePlaySFX", "PitchedEat", "PitchedMiss" ) and the Iast one is just for backgorund music ("BGM"). Im simply using buttons to mute or unmute sounds, but only "BGM" tag is working, all in ogg format, music is in Music folder and sfx in Sounds folder. You can check it out on the picture below. Why, it makes me crazy

    Did anyone experience same problem ? I hope the problem is just between keyboard and chair. Please, need halp ASAP!

  • Yes that is what I was looking for. I did not know how to ask the question.

    Solution worked perfectly, thank you

  • Hi guys,

    I googled for a while, and read the expressions documentation, but I cant find the way how to parse strings.

    I want to take string data (number) entered in text box from it and use as a value for global variable. So I can write number in the texbox while runnig the app and use that value in some calculations.

    How can I do that? Thx in advance.

  • Ok, and which platform is easiest / fastest to deploy to ?

  • Thank you for your reply, I'm aware of the risk, I didn't port any game on mobile platforms yet, so I dont know how long and tedious is the process of porting the game on specific platform. I am kinda scared of the porting process when I read posts on forums, what doesn't work and what problems are in the way.

    So I want to be as prepared as possible, to have a game with decent FPS, before I start porting.

    Some specific percentage or probability of the speed-up would be nice, but I understand, that it isn't that easy.

    Are there some do's and dont's when I want to get as fast port as possible, or which mobile platform is easiest to port? I don't need performance guidelines, that is something I already studied.

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  • Hi guys,

    I would like to know how big is the speed difference of the game on mobile devices, if you launch it in web preview mode vs stand-alone installed game.

    When I try the game on mobile device (Microsoft Lumia 650) in web browser preview the game runs on stable 18-20 FPS but i need it to run at least 35. On some android devices, which have less powerful components the game runs better than on Lumia, generraly all Iphones devices runs At least 30 - 40 FPS.

    The game have no scrolling background only objects with bullet behaviour. No particle effects, no webGL effects etc. Roughly about 60 objects exists in the run-time.

    Simplified question Would be: Is the game going to get a speed-up if it is released on specific platform, and if so, how big is the difference going to be?