jaketakelake's Forum Posts

  • hi lovelocke,

    can i have a game idea for a puzzle game preferably around physics and not too complicated. if i like the idea and i think i have the ability to effectively implement it, i'll definitely create it and give you updates on my progress.

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  • nice looking game!

  • Just set the gravity to 0 and apply a force manually for each object ( or use a family )

    i can't believe i didn't think of that. thanks!! <img src="smileys/smiley10.gif" border="0" align="middle" />

  • Of what object? Platform? Physics object? Do you use multiple instances of same object, or just unique object in a scene ... IF you want help you need to be more elaborate.

    sorry, wasn't thinking. i want to change the gravity of a single physics object and i want it to affect the multiple instances of it. i don't want this change in gravity to affect any other different objects.

  • Is there an option to change the gravity of one object? If not, is there another way? thanks

  • This are just basics, if you need more we will need more informations.

    I understand all of this, but how do you make the bullet follow a parabolic path?

  • Hi. I previously used the bullet behaviour for my projectiles and they worked great. But, I want my bullets to interact with other physics objects, like the ground. And I can't just add physics to the behaviours because the bullet behaviour overrides the physics one.

    So, does anyone know how to use the physics behaviour to simulate the bullet behaviour, like the parabolic path? Or, any other solution?

    Any help is appreciated! <img src="smileys/smiley10.gif" border="0" align="middle" />