jagi's Forum Posts

  • ah i see, thanks for the feedback!

    yes i was refering to the second issue, the .exe im creating of my game being checked by the scanner.

    and no, its never come back with a false positive, it just takes up to 15 minutes to double check it and that would definitely be a problem if it was happening to people who bought the game

    is this a problem with all game development tools? that the developer themselves need to organise their own digital certificate? or is it more due to the fact construct itself doesnt export .exe files on its own?

    thanks again for your help!

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  • hey just wanted to say how incredibly useful i found this software to be!

    i used it on my construct 2 project and seems to work really well in just bundling things up in a clean .exe

    my only concern was once i generate a .exe file, my virus checker gets a bit freaked out and needs to check the file. is my version not generating the proper digital certificate you mentioned before?

    thanks again!

  • im describing a bouncing object which can only move on 4 or 8 directions (will want both versions for my game). want to be able to restrict to say only diagonals, only horizontals, or horizontals AND diagonals.

    ive found a few solutions by using 'is object overlapping at offset', so i test whether the bullet it hitting a wall or a floor/ceiling, so the angle can be adjusted appropriately.

    (eg. if object is moving at an angle of 45*, if it hits a floor it turns to 315*, if it hits a wall to its right it turns to 135*)

    it works for the most part but has occaisional errors where it seems to bounce the wrong way.

    so was really looking for the most simple equation or simple method to handle this style of movement

    thanks for anyones help with this

  • it works really well lancifer! thanks again so much!

  • it seems really intuitive and straight forward, thats great!

    my only question is with initial Zip file that you use, how do you generate a '.nwjs.zip' file like the one in the tutorial video? is it as simple as just zipping up one of the folders that gets exported from construct 2?

    sorry for the questions, thanks again for your time

  • thats great, thanks heaps for the replies!

    was aiming for windows initially, but would want to release on mac too but ive heard NW.js has many problems with mac :/

    "Additionally, a C3 user created a small program that packages files into its own executable..."

    so this third option by the C3 user, do you mean this will work without a copy of C3? or will i need to bring my C2 project into C3 to export it, then use the packaging program?

    thanks so much for your help!

  • does anyone have any idea how to fix this? it really just seems like i cant change the app icon and im stuck with NW.js compass icon for my games. ive looked up other posts about similar problems but the solutions havent worked for me.

    i get that construct 2 is finished but ive been working on a few games on it for years and only just getting ready to release now.

    would really appreciate anyones help. thanks

  • Hi, was wondering if anyone could help me with this.

    im almost finsihed my game with construct 2, but when i go to export the project as a NW.js desktop application, the exported project doesnt use my custom app icons.

    by that i mean, i cant use graphics relevant to the game as icons instead of the default nw.js icon.

    all five of the default project icons have been updated to my own graphics.

    can anyone help me? would be much appreciated

  • does anyone have any practical work arounds for this problem?

    i managed to fix it for the player object in my game by dividing him into multiple objects for collisions (the object with platform behaviour has a very short height, which reduces the problem, and his collisions with all other objects are handled by an object with more accurate height)

    but trying to solve the problem with platformer behaviour based enemies is really a big problem. i cant easily split them into multiple objects the way i did with the player object.

    i just still cant understand why the platform behaviour code works like this at all. when would a game developer ever want the player object to glitch on top of a platform ledge?

  • Problem Description

    construct 2s 'platform' behavior has a small re-positioning glitch that sometimes occurs when you collide with the side of a 'jump-thru' behavior floor object. it seems to occur when the lowest point of the platform object is within a certain distance from the highest point of the jump-thru object. it re-positions the platform object to be atop the jump-thru object causing a sudden and noticeable glitch.

    Attach a Capx

    dropbox.com/s/h2qyimcbsk7p0ko/platform%20bug%20example.capx

    Description of Capx

    The CapX simply features an automatically moving platform object moving from left to right. jump-thru objects are positioned around the layout at specific heights to demonstrate the collision problem.

    Steps to Reproduce Bug

    no input is required. running the project will demonstrate the bug several times as the auto moving object collides with the edge of jump-thru objects.

    Observed Result

    The platform behavior object collides with the jump-thru object while its lowest point is several pixels lower than the highest point of the jump thru object, and the platform object is abruptly re-positioned to standing atop the jump thru object causing a sudden and noticeable jitter.

    Expected Result

    The platformer object should fall thru the jump-thru object if its lowest collision area is any number of pixels bellow the jump thru objects highest collision area. then there would never be a jitter or at least only a re-positioning of 1 pixel would be possible.

    Affected Browsers

    Chrome: (YES/)

    FireFox: (YES/)

    Internet Explorer: (unchecked)

    Operating System and Service Pack

    windows 7.7 service pack 1

    Construct 2 Version ID

    v265

  • Problem Description

    construct 2s 'platform' behavior has a small re-positioning glitch that sometimes occurs when you collide with the side of a 'jump-thru' behavior floor object. it seems to occur when the lowest point of the platform object is within a certain distance from the highest point of the jump-thru object. it re-positions the platform object to be atop the jump-thru object causing a sudden and noticeable glitch.

    Attach a Capx

    h*t*t*p*s://w*w*w.dropbox.com/s/xnvgsdcrzftmhr0/platform%20bug%20example.capx?dl=0

    Description of Capx

    The CapX simply features an automatically moving platform object moving from left to right. jump-thru objects are positioned around the layout at specific heights to demonstrate the collision problem.

    Steps to Reproduce Bug

    no input is required. running the project will demonstrate the bug several times as the auto moving object collides with the edge of jump-thru objects.

    Observed Result

    The platform behavior object collides with the jump-thru object while its lowest point is several pixels lower than the highest point of the jump thru object, and the platform object is abruptly re-positioned to standing atop the jump thru object causing a sudden and noticeable jitter.

    Expected Result

    The platformer object should fall thru the jump-thru object if its lowest collision area is any number of pixels bellow the jump thru objects highest collision area. then there would never be a jitter or at least only a re-positioning of 1 pixel would be possible.

    Affected Browsers

    Chrome: (YES/)

    FireFox: (YES/)

    Internet Explorer: (unchecked)

    Operating System and Service Pack

    windows 7.7 service pack 1

    Construct 2 Version ID

    v244