irina's Forum Posts

  • Ashley

    Havent tryed multiplayer part yet but just in case that this is not implemented let me state some details that i find as necessary and lot of times are overlooked by developers:

    Room creator shud allways be able to rename the room.

    Room shud have option for password.

  • Thank you for the info...

    I lost better part of the day trying to implement it on my Cocoon app...

    Plugin restrictions like this shud be stated more clearly to average user...

  • Does anyone uses this plugin with success?

  • Thanks ! ! !

  • ok, i solved it... start of layout set my variable to webstorage and closed that circle.

  • need some help on how to add to webstorage...

    i know how to add as long as game is on... i set my variable to increase by 1 every time player dies and that i send to web storage.

    ...but when i end game and restart mine variable is also reseted so it starts from 0 again... and it sets my web storage to zero.

    in this example i want to count players deaths from the first time ever played to present.

    how can i just add and sum values and increase my webstorage continuusly?

    im trying event like this:

    on player death / webstorage: set local key "destroy" to WebStorage.LocalValue("destroy")+1

    but that +1 is not working...

    help!

  • thanks!

  • lol.. that's exactly what in app purchases are!

    You make item in your game to be paid with coins that you collect and you make purchase certan bundle of coins for real $money

  • Hello,

    I need some clarification for "is on platform" event:

    I use CocoonJS to make iOS and Android versions of my game.

    I want to devide my events with SYSTEM "is on platform".

    I see there iOS and android to chose from but i also see "CocoonJS" and that confuses me...

    Do i need to use that or can i split my events with iOS and Android platform?

    Do i need to use double conditions, both cocoonjs+ios as one platform and cocoon+android as other???

    Thanx!

  • Hello,

    It seems that theres no tutorial on how to use facebook plugin.

    I just cant get it to work... to login etc.

    Is it working on Cocoon at all?

    Thanx!

  • Javascript error!

    TypeError: Value being assigned to AudioParam.value is not a finite floating-point value.

    http://192.168.5.10:50000/Audio_plugin.js, line 1576 (col undefined)

    This is either a bug in Construct 2 or a problem in a third party plugin or behavior - please report it to the developer!

    this is in line 1576

    this.gainNode["gain"]["value"] = vol * masterVolume;

    			// Stupid mobile browsers workaround: if music, we can't play until
    			// next touch event, so queue it up if workaround in effect
    			if (this.is_music && isMusicWorkaround && !audRuntime.isInUserInputEvent)
    				musicPlayNextTouch.push(this);
    			else
    				this.instanceObject.play();
    				
    			break;
    		case API_WEBAUDIO:
    			this.muted = false;
    			this.mutevol = 1;
    			
    			if (this.buffer.myapi === API_WEBAUDIO)
    			{
    				// buffer sources are one-shot - make a new object second time around
    				if (!this.fresh)
    				{
    					this.instanceObject = context["createBufferSource"]();
    					this.instanceObject["buffer"] = this.buffer.bufferObject;
    					this.instanceObject["connect"](this.gainNode);
    				}
    				
    				this.instanceObject.loop = looping;
                                    this.gainNode["gain"]["value"] = vol * masterVolume;
    				
    				if (seekPos === 0)
    					startSource(this.instanceObject);
    				else
    					startSourceAt(this.instanceObject, seekPos, this.getDuration());
    			}
    			else
    			{
    				if (instobj.playbackRate !== 1.0)
    					instobj.playbackRate = 1.0;
    				
    				if (instobj.loop !== looping)
    					instobj.loop = looping;
    			
    				this.gainNode["gain"]["value"] = vol * masterVolume;
    				
    				if (instobj.currentTime !== seekPos)
    				{
    					// no idea why this sometimes throws
    					try {
    						instobj.currentTime = seekPos;
    					}
    					catch (err)
    					{
    						log("Exception rewinding audio: " + err);
    					}
    				}[/code:2k30e4h2]
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  • huh.. i realy have no expirience with facebook games...

  • Check few of my posts last few weeks on resolutions and aspect ratio...

    Cheers!

  • I see... theres no way to increase volume above original sounds loudnes...

    I guess i must redo my sounds...

    thank you!

  • Hello,

    please check my capx:

    https://dl.dropboxusercontent.com/u/169390986/PUB/AudioVolume.capx

    i have some problems with audio volume... i can turn volume down but i can't turn it up?

    Am i doing something wrong or is this normal?

    Thanx!!!!!