IreneAmadea's Forum Posts

  • So I try to make these collision. I have a problem. I cannot solve this for weeks. Please help this one..

    (Game Layout)

    Cat > hit Rainbow Bell > goes to Bonus Stage Layout (Nothing is Wrong)

    (Bonus Stage Layout)

    Cat > hit Invisible (Solid) > goes to Game Layout (glitching / bug cannot go back to Game Layout perfectly)

    BUT....... If I start from the Bonus Stage Layout..................

    (Bonus Stage Layout)

    Cat > hit Invisible (Solid) > goes to Game Layout (Nothing is Wrong)

    Cat > hit Rainbow Bell > goes to Bonus Stage Layout (glitching / bug cannot go back to Game Layout perfectly)

  • i have problem with collision. i have to add 1 point at the bottom and 1 point on the right side. can i do that on 1 image?

  • So i have these two actions. when the game layout goes to bonus stage there after hitting that rainbow object, nothing is wrong with the process, but when i'm in the bonus stage layout and hitting the black wall, the game is glitching before go back to game layout

  • thanks my friend! : )

  • Food <= 0 is same as your action.

    It will action before mine.

    i don't know how you can make that sub-event.. mine is like that. i put sub event under trigger once.i see you can make a line from trigger too. i cannot make a line from trigger to playing

  • I mean this condition:

    Where should i put that food <= 0 ' ')?

  • You can use the Stand as a condition

    Stand is playing animation "Stand"

    AND

    Stand platform is NOT Enabled

    Action: Wait 2 second

    Reset persisted objects

    hmm.. did you mean like this? I have tried using invert too, but seems i didn't get it. please lead me to the right way... my friend.....

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  • ok i will try it after regain my access back www, thank you my dear friend !

  • Before go to the question. I want to say thank you for you who have been giving me big help.

    So here the question 😂

    I was trying to make combination of these 2. but when i put 1 on the up side, the other will be disabled. how to make them run together?

  • You can use the System>General>Reset Persisted Objects action to restore the coins.

    where to find that? in action? Thanks before!

    oh ok i found it! Thanks!

  • Put your cat sprite at the beginning of that red line on your picture.

    Add this event:

    > On start of layout: Cat set Vector X to 500
    

    The cat should fly forward and fall down on the ground.

    ok i did it, but what is that small square on the top left? black square suddenly appear?

  • The Persist behaviour is your friend:

    https://www.construct.net/en/make-games/manuals/construct-3/behavior-reference/persist

    ok so i have done it.. but the problem is when game over comes and i need to restart layout (restart game from the beginning) the coins still missing

  • The Persist behaviour is your friend:

    https://www.construct.net/en/make-games/manuals/construct-3/behavior-reference/persist

    Do i have to use that persist for all coins? I was using destroy outside layout, should i remove that one?

  • Does the cat have Platform behavior? Just give it an initial kick Vector X. Use "Cat Set Vector X" on start of the layout, it will land on the ground by itself.

    that sounds really nice but i don't understand 😂

    sorry i'm new to this construct and still learning. where to set the vector anyway? Initial? did you the things called mean instance variable?

  • How can I make this cat fall like that from the beginning of game?

    So it just like... this cat jumping from its house on the upstairs jump off to the stage.