insanesnake's Forum Posts

  • I'm having a bit of an issue with my tilemap. whilst testing the actual size of the map I noticed that my tiles were different from working whilst in the creator.

    in the creator it looks like this

    http://prntscr.com/h1nbv2

    while testing it looks like this

    http://prntscr.com/h1nc4z

    anyone got an idea of how this happens?

  • well if you want to publish it fast you can do it with zipsigner, open construct 3 on phone, publish the unsigned release. download it on your phone and then use zipsigner. it'll allign and sign it. make sure to change the output to apk. my app is on google play because of it

  • the complete command I ran is

    C:\Users\krisv\Desktop\Signing>C:\Users\krisv\AppData\Local\Android\sdk1\build-tools\25.0.3\apksigner.bat sign --ks release-key.jks --out signed.apk aligned.apk

    which gives me the java virtual machine error above.

    I also tried

    C:\Users\krisv\Desktop\Signing>C:\Users\krisv\AppData\Local\Android\sdk1\build-tools\25.0.3\lib\apksigner.jar sign --ks release-key.jks --out signed.apk aligned.apk

    which doesn't seem to do anything at all.

    I currently have worked around it thanks to htmlgames, but I would like to know how to do it trough cmd.

    I did use the tutorial and named the key and alligned apk accordingly

    thanks in advance

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  • I might have referenced to the wrong apksigner, there is a windows batch file in buildtools\25.03\ and a jar file in buildtools\25.03\lib\ for some reason I can't get either to work though.

  • I wish I understood what I'm looking at right now,

    using the tutorial mentioned above, everything went well until the actual signing. it gives me the following error

    -Djava.ext.dirs=C:\Users\krisv\AppData\Local\Android\sdk1\build-tools\25.0.3\lib is not supported. Use -classpath instead.

    Error: Could not create the Java Virtual Machine.

    Error: A fatal exception has occurred. Program will exit.

    anyone know what to do here? I've got the key and the alligned apk in the folder I'm running the command on

  • ah a detailed tutorial!

    I figured the signing was complicated, wish I knew what it actually did!

    thanks a bunch!

  • Started up my own platformer to check it out, I see your issue and it answers a lot of qeustions for me.

    When I was working on it I had issues with it as well, I eventually switched to physics based movement and worked out the animations events manually. So I'm afraid I can't help you with this particular problem.

  • I have a game that I want to publish as an app with admob. I've been searching for this for a while but I can't seem to get it right (I might be missing something). I've tried a method using android studio which keeps building Gradle infinitely when trying to open. I can't be the only one having this issue.

    Is there any straightforward way to go from building in construct 3 to signed apk?

  • couldn't you simply work around this by setting the animation to a different one when this pinning takes place?

  • I like it, it's a good puzzle game, though the colours really seem to throw people off. people don't read, so a pop up explaination would probably get you some more players on NG

  • I actually went a different route.

    The flow might not make any sense so that's not because of you haha.

    thanks anyway!

  • The animation is a variable. sorry should have explained that.

    The variable sets the animation to a different one. That command is literally if variable = 6 set animation to bow (play from beginning) etc. I'm stopping the animation there so if you are moving the animation of bow remains active. all animations have multiple frames.

    yet the issue is that it flips the animation. I need a way to make sure that the animation restores to the "default" position. without it being mirrored the wrong way or upside down

  • So I'm new to construct 2. I saw it years ago but have only currently started using it. So I'm kind of a newb. the answer may be obvious but it has eluded me for days.

    I've got the following issue. I want the player sprite to rotate only when the mouse button is down. And since it's a platformer. I want to flip it when the mouse goes to the other side of the player to stop it from doing sommersaults. The problem being that when the code ends my image is sometimes flipped. sometimes upside down. sometimes it's the way it is supposed to be. But I have no clue how to make it so it is always in the right position.

    code below, Any help would be appreciated

  • Hi I'm Kris, a new game developer from the Netherlands.

    The dream is creating indie games, so I guess the dream starts here

  • ah thanks zenox98 that did it!