inkBot's Forum Posts

  • I don't trust google services

    When you upload or otherwise submit content to our Services, you give Google (and those we work with) a worldwide license to use, host, store, reproduce, modify, create derivative works (such as those resulting from translations, adaptations or other changes we make so that your content works better with our Services), communicate, publish, publicly perform, publicly display and distribute such content. The rights you grant in this license are for the limited purpose of operating, promoting, and improving our Services, and to develop new ones. This license continues even if you stop using our Services (for example, for a business listing you have added to Google Maps).

    I don't use google drive because of that, and this thing is under the same license (as all google products).

    I'll try it out, but I'd be hesitant to actually use it for anything serious.

  • <img src="http://25.media.tumblr.com/fe4dddc13ee7a7495e83d74c459b57ae/tumblr_mtvfxpwvMS1rmp1mjo1_1280.png" border="0" />

    More Might No. 9 fanart. The E design option from the Call poll.

    <img src="https://dl.dropboxusercontent.com/u/22615804/eldskar-werewolf-8.png" border="0" />

    WIP of a boss sprite.

  • You can play Super Meat Boy at an expert level on it. :D

    Correction. This one guy can play Super Meat Boy on it without too much trouble. His experience is not necessarily translatable to everyone, or anyone, else. We'll have to see when more people get the chance to try it out.

    I'm not convinced that the controller will be a viable option for anything involving twitch reflexes. The examples he gave where rather simplistic. Meat Boy, while requiring twitch reflexes, does not have a complex control scheme (by design), and Spelunky, which kinda does, is not as fastpaced.

    A Megaman X/Zero title or similar which do require both twitch reflexes and have a slightly more complex control scheme, I doubt the controller would suffice for. But if it does, cool. Until we know though, I remain skeptical.

  • True enough. But I kinda wanted to see someone challenge the 360/XBone controllers. Because XInput... ugh... BUt this isn't going to be it it seems.

    If it works nicely for FPS'es, cool. But I'm not really expecting more.

  • It'll be interesting to see how it works. If I get lucky and am selected in the beta draw (small chance of that though) I'll definitely give my thoughts on it.

    What baffles me aqbout it isn't the haptic touchpad... things. It's the placement of the face buttons. Playing any game that uses face buttons on this thing is probably not going to be a pleasant experience. Platformers or fighting games? Forget it.

    It's obviously focused squarely on FPS games and cursor driven games, and that's what worries me about it.

  • I'm at a loss of words for this... just... wat?

    http://store.steampowered.com/livingroom/SteamController/

    <img src="http://cdn3.store.steampowered.com/public/images/promo/livingroom/rljKewyz3M/controller.jpg" border="0">

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    There's no such thing as a "2.5D object". 2.5D is a term used to describe using 2D and 3D gameplay elements and art assets together. The assets themselves are either 2D textures or 3D models.

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  • Streaming. It says so in the thing about SteamOS

    Aware of it, read my first post in the thread for my thoughts about it.

  • If Nvidia is willing to play ball with AMD and use Mantle, that could further help SteamOS get stable footing.

    But still, the biggest hurdle for it, the way I see it, is still gonna be the Windows only titles on Steam. How will that be handled? Emulation? Something else? I don't think it's something they can, or should, ignore.

  • The FAQ also says that you'll be able to download the OS freely. It's not going to be exclusive to the Steam Machines.

    You might not have actually said that. But without that context, this:

    "That means you need the Pro license"

    implies that that is what you meant. [Edited for clarity]

    So we're not in disagreement on that, but my contention still kinda stands since you also omitted the revenue limit and only mentioned the license costs. I don't think the cost of the license is that big of a deal if you have excess revenue of 100k. Though, that's of course a subjective contention, since you're free to think it's too expensive.

    As it says in the FAQ, the feature set of the free version is not intended for the production of professional games and interactive content. That means you need the Pro license.

    Actually I have to contest you on that point.

    It says that the 'feature set' isn't 'intended' for production of professional quality content. It doesn't say that you're not allowed to use it for such, it means that the feature set is scaled down (for student use, primarily) and will not provide everything you need for a AAA quality/budget title.

    You're still allowed to make a game and sell it with the free version, but once you hit 100k USD you need to purchase the Pro license (it's also worthy to note that this is based on the fiscal years, so you could actually be in excess of far more than 100k when you truly legally need to purhcase the license).

    It's the exact same kind of deal C2 has, only with different amounts. Considering most people are fine with the requirement to get a business license if you hit 5k USD with C2, the 100k limit for Unity Pro should be more than enough.

  • I'm not sure what to think about this. I'm much too Windows reliant to switch over to Linux based alternatives (in a lot of cases there aren't any alternatives), so from an OS standpoint, it kinda falls flat on me.

    However, the part that interests me is the focus on Streaming games from another computer to the SteamOS machine. I think that is where it will shine. Because when they released Big Picture, it was largely pointless. For the average gamer, they'd just play on the PC anyway and didn't need it, and for the people with mediacenter computers and such, those machines typically aren't strong enough to play a lot of the games on. This could change that and could also maybe get some more multiplayer games to steam that aren't strictly fps'es or coop based games or what-have-you.

    Like with most things, we won't know until it's released proper, and I'll reserve judgment of it until I've poked at it.

  • This is pretty much exactly what you want to use if you want to emulate F-Zero (the first one, that is).

    Mode 7 Effect

    Working with it is kinda complicated and will involve some math.

    Here's a page R0J0hound directed me to when I asked about Mode 7 stuff:

    http://www.coranac.com/tonc/text/mode7ex.htm