inkBot's Forum Posts

  • You need to have the physics behaviour on your floor as well. Otherwise the box's phyics can't interact with the floor.

    dl.dropbox.com/u/22615804/physics.capx

  • I poked about some in the comments of the project and people have been saying it's underpowered, and the OUYA people seems to have responded, saying that it will be more powerful. I'd guess that the specs listed are more an indication of what they've got working currently. With the amount of backing they've gotten they'll probably be able to put some more powerful hardware in there. If it still fits the price point of the thing, that is.

    On the other hand if this console is made bulkier than a tablet then it could be made fan cooled which in turn would allow overclocking with less risk of overheating.recisely.

  • Also why not just make a mobile or tablet that can plug in to a TV, with wireless controllers?

    The entire point of this thing is to make a "console", not a tablet.

    Making it a tablet would also be kind of dumb. First, they would have to incorpotate a screen, increasing production costs further. Second, the tablet market is pretty saturated. Everyone seems to be making tablets. Microsoft, Gamestop, Amazon, etc etc. The console market is anything but saturated. There's three consoles, period, and to get on one of those you HAVE to be backed by a publisher.

  • To be honest the topic title made me somewhat skeptical, thoughts blazing back to the hype for the Phantom. Looking at the video though, I'm definitely interested. I do agree with them on one point, the console market have become really constricted of late. Microsoft tried to do something with its Indie label, but they have pushed it aside hard and it's relatively useless. OUYA seems to focus on catering to smaller development teams. Maybe this is the kick in the nuts the console market needs.

    I personally prefer gaming on a TV (unless it's something that needs a mouse like FPS'es or something) and would LOVE to be able to develop for a console. I'm hoping this works out.

    Edit: I really hope the face buttons on the pics aren't final.

  • Actually, there is a way to do this without adding a complete copy of the player sprite.

    Add a new sprite to your game. Make it a red box large enough to cover your entire player sprite no matter what animation is playing and set its effect to "Destination Over". Add events to center it on the player sprite and make it follow it. Also make sure to have it be in front of the player sprite.

    Now, when you want to make the player sprite red do this.

    + Whatever conditions you need to make it red

    - Player Sprite: Set effect: Destination Out

    - Red Box: Set Visible

    + Else

    - Player Sprite: Set effect: None

    - Red Box: Set Invisible

  • Just found this little problem. When I try to rename an image point in the image editor, if I type the letter 'i' the renaming is undone and another image point is added after the one I tried to rename.

    Recreation capx: https://dl.dropbox.com/u/22615804/imagepoint.capx

  • I went in to the capx's I posted and tried to reproduce it and couldn't. Seems fixed.

  • Fully aware of that.

    I'll check if I can reproduce it when the next build drops, thanks.

  • I've noticed an issue with the image editor. If it's recent or not I don't know.

    If I make a sprite, import an image to the default animation, and duplicate the animation to make a identical (but flipped) animation, the animation will unflip itself when I close the editor or switch to another animation.

    Original capx where I found the problem (originally a project, but saved it as capx)

    dl.dropbox.com/u/22615804/pendulum.capx

    Re-creation capx

    dl.dropbox.com/u/22615804/pendulum_problem.capx

    The problem seems to stem from duplicating an animation where the images were imported.

    In the pendulum_problem capx, the "Sprite" objects animations were handled like previously mentioned, it has the same problem.

    The "Sprite2" objects animations were made separately (i.e. 'not' duplicated) and the problem does not occurr.

    The "Sprite3" objects animations were duplicated AND using the pencil tool instead of importing an image, and the problem does not occurr.

    EDIT: Corrected the explanation of "Sprite3"

    EDIT 2: Added [r97] to topic title.

    Have there been any work done on this, or have more important things taken precedence? (Like exe maybe, since it was mentioned in the notes for r96 :3 )

    ATM it doesn't work at all for me, in either Chrome or Firefox (even nightly). I can get around that with j2k, but I'm not expecting players to go that far.

  • This is mainly an english forum, please use english.

  • This has already been talked about in other threads. I don't think it needed a new one.

    Also, this is the plugin section of the forum.

  • Have you tried it out?

    From what I've heard it's shaping up to become a complete trainwreck. With forced Metro, tablet style mouse control and the absurd MPEG2 codec decision.

  • Have one global variable that keeps track of what level the player is coming from

    A bit unnecessary. A far easier way of accomplishing it would be to have one global variable for each level.

    When a level is completed, change the respective global variable to 1 (or whatever you have to represent "completed") in the same event that decides that the level is completed, before returning to the level select screen.

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  • I gave Four Horsemen a whirl. Worked pretty well. Though the sound just stops after you've played for a bit. Not sure if that's because of Pokki or the games coding. Was hard to tell if the game ran less smooth than intended. It's a small game though, so it should run smooth enough.

    However, there's one problem I have and it's with the Pokki app/browser/thing itself. It places itself above my row of icons in the task bar and thus makes it larger. I find it invasive and that is a huge issue for me. I don't like apps or programs placing themselves where-ever they please without my say so, which it does. It might be a minor issue, and one the average user might not care about, but it raises a red flag in my head.