inkBot's Forum Posts

  • Runs fine for me.

    AMD Phenom 8750 Triple-Core

    Windows 7

    Ati Radeon HD 4600

    Few notes:

    The enemy collision problem seems to still be around (though you may just not have gotten around to fixing that yet).

    If I don't press anything on the title screen the game will automatically jump to the level select screen as soon as the player character lands, as if I had pressed space.

    There's no way to go back to the title screen from the level select.

  • Instead of entering a number you enter the name within quotes, like "game" in Shinkans example.

  • It seems that Playmaker is the better choice if you're starting out or unfamiliar with scripting. I'm watching some of the videos and it's pretty interesting. It also seems that you can easily combine use Playmaker and uScript together. So starting out with Playmaker then adding in uScript if more precise scripting is needed seems to be a sensible way of doing things.

    A trial would be nice though.

    I'll probably try it out eventually. I'm pretty comfortable working with flowcharts (this one is one of several I made for a project once).

  • While I do agree that the constant repetition of questions can be a bit much sometimes, especially so when the userbase is constantly expanding, I'm not sure having separate forums would change much. People are posting questions that belong in the How-Do-I forum in the general forum (this one) from time to time, for example.

    You can't really stop people from posting very basic questions or posting in the wrong place. Even if there was beginner and advanced sections chances are people would post basic questions in the advanced forum anyway because they figure that the beginner forum is less viewed (that's a hypothetical situation, but a possible one). Then there's the question where to draw the line as to what constitues as beginner questions and advanced questions.

    The way I see it the manual and tutorial sections of the site is what would be considered the go-to for beginners (even though advanced topics exist there), because the information that is usually asked for most of the time exists in those places.

  • You can use the pin behaviour, but just setting the XY position every tick would do the same thing.

  • So essentially it's a Kismet for Unity?

  • you could also achieve the same result with groups

    put the event(s) that lets the character pick up a block in a group, then when the player is holding a block, you disable that group (meaning the events can't be executed at all) and activate the group when the player isn't holding a block.

  • It works for me too most of the time. Though sometimes it doesn't connect properly. It happened with one of the goggled birds too, so it's maybe not contained to only the blobs. Maybe try adding "PLAYBOX is falling" to the collision event?

    I noticed something else too. If you press down repeatedly when entering the door the character might get stuck when the level starts.

    Also, I'm guessing the Mario sounds are only placeholders? :P

  • It's not exploitative in itself, but these sites do enable some really bad business practices. I've seen numerous jobs which have either entirely unreasonable pay (one of the worst was a guy wanting a fully illustrated 20+ or 30+ page comic for less than 200USD) or want you to do "sample work" for your bid, which essentially is unpaid work.

    These sites are useful, but they are swamps as well.

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  • I recall getting the packs from that very page, might be remembering wrong though. In any case, it seems the packs currently are hard, if not impossible (?), to find without a direct link to the pack.

  • $300 is not that bad to be honest, and 50 bucks extra for some more space and a year premium, whatever that means... hopefully it's something more akin to PSN than Xbox Live.

    However, if they just use the same numbers for the EU and price it at 300?, I'd be less on board.

    I'm pretty much guaranteed to buy one eventually though, since Bayonetta 2 was recently confirmed for it. :3

  • I took a look at it and made a very simple fix for this.

    I simply took your event were the goomba hit a wall and used that for when goombas collide with each other, using collision at offset to determine which goomba should start moving in which direction.

    It's probably not completely foolproof though.

    https://dl.dropbox.com/u/22615804/collision_quickfix.cap

  • Awesomium is technically still a browser so WebStorage should work just fine.

    Edit: For future reference, it's generally good form to wait at least 24 hours before bumping a thread.

  • Those are some weird meatballs then. :P