imuniz's Forum Posts

  • Still can't understand how to do what I want. Just a lot of doubts yet. Don't know how to continue from where I am. Maybe because I've never used LocalStorage before, and that's just a blur in my mind.

    But I'll do a proper tutorial on "How to Make a Save Slots System" when I figure this all out. Cause I've never been stuck for so much time in the same problem!

    I still continue to thank the help of you all.

  • I'll try to do smth i do close to never - share my code.

    Oh, yes! Thanks! :))

    Player can either load from a slot 1,2,3 or start a new game in one of them.

    Function call "startnewgame" does whatever you game does at normal start.

    At normal start my game should have no save... and how do I do that?

    Do I reset all values in the LocalStorage? Or do I create a new and empty slot?

    You can do it without localstorage, but it will be a blind pick. I use local storage to save key progress variables (e.g.: playername, hp, money) like hp1, hp2, hp3. Load LS at game start to variables/dictionary/array and use it to text objects at corresponding save slots to mark them.

    So I should save everything that must be saved, manually, in the LocalStorage??

  • The feature to delete a save slot is missing, but you can work around it by using LocalStorage to track which slots are in use.

    Still have no idea how to do what I want, after reading your tutorial on savegames and another in how to use LocalStorage. It sounds not possible to have a decent slots system :/ I'm happy with the rest of the engine tho; thank you very much, be blessed, and sorry if I was rude. Try to include that in the plans for next versions, please.

  • Ok guys, I'm sad.

    It still a mystery to me. I really can't see how to do it. I'm sad.

    That's the bullshit I could think of, but I'm ashamed of:

    It just makes no sense that a game engine can not access data from save slots.

    I think I'll need some proper help, with logic explanation and perhaps an example. Please?

    And Scirra, you need to work this out. Construct is out for years right? Wtf? Ashley

  • THANKS!! It works fine. Im happy now :D The Construct 3 Community is really great! Do you know how to change the look of the mouse in the game?

    Yes, we are awesome!

    The Mouse object has a 'Set cursor from sprite' action.

  • manujorgo , for me it's working again. Their spies are watching your posts.

  • Wow, that's a mess ; you should just try using the pin behavior.

  • Kyatric , I know. But that's so boring to make a github report just for saying that the thing is not working... then someone will make a comment asking for a project file and oh god.

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  • Ok Ashley ? Tom ?

    I'll try that NoSoul8 , thank you. And yes, your subjective opinion is not wrong. There MUST be an option to clear save slot's data.

  • manujorgo

    Yes, I actually just tested and it doesn't work. Either banner or iterstitial or rewarded video.

    Las time I exported it all worked fine.

    Kyatric , don't know if it is elegant to notify you about that, but maybe you could some way with your super powers report to the Scirra guys?

  • Yeah as previously mentioned I've never seen a reset game button and I'm not sure why you've included it. Surely it should just be New Game which starts fresh or Load Game which loads a slot. I'm not sure what reset game does, even as a player I would be wondering.

    Would be the same as "reset global variables to default", or the same as new game.

    The player can have two slots. He can load the slot one or reset the slot one, load slot two or reset slot two. But look at what I called "Reset" as "New Game". Same thing. Just using this naming for production.

  • What I wanna do is simple. I have 4 actions in the title screen:

    But it just don't works. Tried everything I can think of (which was not much).

    I just can not see a way of doing this with just this 2 actions available, System.Save and System.Load.

    I actually do not give to the player the option to save, the game should save automatically in the right slot.

    But frankly,

  • Sorry guys but I'm not understanding this.

    In the initial screen I have a button "New Game". When I press this button I just wanna begin the game again, as if it was the first time I'm playing.

    But I don't get it. How will I know in the next layout which slot I should load?

    And NoSoul8 , how do I start a new game in existing slot? If I can just save and load the mothafucker?? If I do NewGame.Pressed() { save to slot "mysave" } I will just be saving the current data (which I'm trying to delete) and not creating a new one... The "delete save slot" should for god sake be there!

    Did you did this in sove previous project? Can you show the events, or explain the logic?

    And thank you very awesomely!

  • All right. I'll try later, cause I have class now, and let you know what I got! Cheers plinkie!

  • Sorry I'm kind of mad cause of this x_x My hope is that I'm wrong and no, construct is not lacking this.