impe83's Forum Posts

  • Thanks, very nice tutorial, I didnt notice there was also the capx file to download!

    I manage to use the "time" system expression, how do I reset it when I change layout? (despite I reset the layout once I go back the time is still counting)

  • Hi guys,

    I read from the manual about the Timer behaviour: scirra.com/manual/167/timer

    I would like to create a simple button that once pressed display a timer (think something similar to a music player) How do I do that?

    Thanks!

  • I like it too and I also gave a review, good job!

    How many levels is right now?

  • Good job! I like it, I tried to create something similar for the previous 2030 game jam competition, this looks very solid!

    How long took you to create it? how many events lines?

    Sweet! for some weird reasons I thought a store was already there..

    would be nice to have a FREEBIES section too!

  • I dont have an android device right now, but I really like the graphics! whos you art guy?

    you should consider bring it to iOS too!

  • Nice, Im also interested in the Chrome WEB Store, do you guys have any links about famous C2 games on there?

  • My entry: 2030 Robot Invasion - FPS

    http://www.newgrounds.com/portal/view/640878

    Kill The Robots!

    [attachment=0:2mgrdiq1][/attachment:2mgrdiq1]

    is your game made with Unity? coz the browser asked me to install the U.player while running..

    also Unity game can partecipate or just C2?

  • Over the past month I made the move to the new admob, where I saw a dramatic decrease in my ad revenue. I have been reading up on Fixes ever since.

    Yesterday I overhauled my entire system, updated and optimized all of my apps, and I went from making $4-$8 daily to well over $200 in a day.

    My apps are relatively new, and do not have as many downloads compatively to a lot of successful developers, I think between 5 apps I have 80,000 total installs and 25,000 active. Which is really low for Google Play.

    A couple things that helped

    - Wrap my apk file in CocoonJS 2.00 Beta (I kept mine at 1.4.7 for too long because I thought this caused the problem)

    - Make Full Screen Interstitial Ads a result of a touch or a button press and ad in a 1 second wait afterwards before anything happens. (Touch screen, show full ad, wait 1 second then go to layout, in some of my games the app wouldn't have time to load the ad before it's called back to the game making my mopub numbers terrible)

    - Fill out everything in Cocoon JS under the ad tab (Even if you aren't using the ad networks, check all of the boxes, even if you aren't publishing on the iOS put the code for the Banner and Fullscreen ads in there anyways. I have no idea why but this was the main thing I did that caused the spike)

    - Use 3 AD Networks Admob, Mobfox, and Millenial Media I have tried all of them, I promise, use these three.

    - Set all of my minimum CPM to 0.35 (I'll experiment with higher and lower numbers, but by keeping it way higher than 0.05 I have weeded out all of the garbage, and my numbers are better as a result, so now I'm being served better ads with higher CPMs.

    I know there's a guy making a class or something, and charging people money for it. I don't agree with trying to make money from a community so I'll do my best to share anything I learn that might be helpful to people trying to make income developing apps.

    I'll probably do a tutorial with pictures and diagrams if you all think It would be helpful.

    Hi Jerry, any update about the tutorial? cheers!

  • Great post, thanks! its very nice to read and learn from successful monetizing strategies.

    Would be nice if you could post your games as example!

  • >

    > > impe83 So you have any experience using chupamobile? I'd like to know more.

    > >

    >

    > no experience as a seller, just as a buyer. I can say that the guy that made the flappy bird clone and sold it for 99$ was making very good money..

    >

    lol 99$? you mean 0.99$? cause 99$ for a game like that its insane!

    ihihihi, yep I really say 99.00$ for that crazy source code.. I bet more than 1000 peeps has paid that, so the original dev who made that code made close to 100K in like a couple of weeks (not counting the store fees to sell of course).. its a good business!

  • impe83 So you have any experience using chupamobile? I'd like to know more.

    no experience as a seller, just as a buyer. I can say that the guy that made the flappy bird clone and sold it for 99$ was making very good money..

  • Yes, would be nice to check out some already successful games made with C2 on Appstore, please let us know!

  • Hi guys,

    Im a new bie on game development (I just quitted my job to bootstrap my game business, but I already make some money from non-games apps), I just temporarily give up on Unity (its powerful but takes to much times and I dont need it all those features) and now focusing on C2 as a viable solution to make simple game easily.

    My idea is to create HTML5 simple games (one game a week maybe?) convert them to iOS and sell them on Appstore.

    Im looking also for partnership and collaboration, so in case feel free to contact me and let me know!

    Cheers

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  • I'm been pretty upset with CocoonJS. Sure you can deploy with it, but what about making money? I found a better solution: EJecta and wrote up a tutorial about it today.

    Wow great tutorial, I didnt even know this exist! thanks Taurian