imothep85's Forum Posts

  • solved the texture problem

    How to control the rotation of an object ith the mouse?

    i want to control the view rotation of my car with the mouse

    here its an example: http://threejs.org/examples/#misc_controls_orbit

    insted of having cones i have just one car in teh center, can you explain how to control the rotation with the mouse??

  • One question, if i have to load a car, with the differents parts, and textures, do i have to load each part of teh car separately or in one obj? if i have 250 cars....i hope i an load each car in one obj file....

    i loaded a car, when i want to load the texture with model material set to "yes" it gives me an error message:

    http://Localhost:50000 /3Dmigrate.js, line 720 (col 39)

  • GREAT thanks again, for your help

  • wohooops it gives me an error version 2.3 and i have the version 2.2

  • ok i made the ring parents of the two diamonds, but when i click on my object 1 & 2 the diamonds are not loaded to the ring

    this is what i get when i put 180Y to the l_ring

    http://postimg.org/image/snhs5h2jh/

    a small picture to show the problem im facing

    http://postimg.org/image/kgze17vod/

    i don't thinkthis has to be so long for doing something so basic, just importing elements, and doing a rotation can't be so problematic, something has to be wrong in Q3DMaster about coordinates XYZ

    tested a lot of differents tricks, nothing works.

    Also, if the user have to use tricks when he is importing objects, this is going to make people crazy, who are going to try to solve unknow problems, looking for crazy solutions all the time.

    i spent one week now on this problem (xyz), imagine someone without 3d background knowledge...

    The main ring is imported and correct in place and pivot point

    The r_diamonds are correctly imported and in the right place, with the right xyz

    The l_diamonds, are imported to the right place, but at the wrong coordinates xyz,

    AND here its the problem, the problem don't come for my work, my 3dsmax file or my capx project, it come from Q3dmaster.

    how im sure about this,

    because when i import all my 3 separated obj, in 3ds max, the 3 objects are at the correct place, and at the right xyz.

    sorry to say this, but im sure its a bug somewhere in the Q3DMaster about coordinates xyz.

    Here another picture where i imported the 3 differents objects in 3ds max, every object is at the right place.

    http://postimg.org/image/qa05n2n6b/

    hope we can solve this quickly, i love your plugin, its really useful.

  • well i know its impossible to write millions of shaders for 3DMaster, but if we ca nhave some basics ones that can help us to use that, and improve and change the effects.

    im still trying to understand why my object isn't right in place :s i imported each part in 3dsmax, and of course every part is at the right place, tested again in q3dmaster and its not working :s the left diamonds dont want to be at the left side of the ring.

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  • great news

    I supose it's not possible to add IOR for materials?

    here its a raytracing demo in realtime

    this would be perfect in Q3DMaster

    did you find the problem with the capx?

  • here its my capx: https://www.dropbox.com/s/26pmrxxnsu0jxnv/bague001.capx?dl=0

    the rotations are made in the Q3DModel

  • my models are in :

    model placement: unaltered

    model fit y

    for the ring the diamonds left, and the diamonds right side.

    i made the rotation in q3dmaster for the 3 objects with:

    rotate around local space vectior

    x 1

    y 0.4

    z 0.4

    angle 0.2

    here a screenshot

  • i use the infront view for pivot point im trying a lot of technics but i don't understand why my left diamonds can't stay in the right place

  • same for me, in ie, fireox my 3d objects are completly inverted when rotating, and in safari the 3d objects are never loaded...

  • So here its my actual problem.

    when i click on the two squares 1 or 2 it load 2 differents models at POSITION TO WORLD SPACE, RING.x, RING.y, RING.z who correspond to the center of the ring.

    the object 1 is perfectly loaded at the right place, due the centered pivot of the ring and diamonds in 3dsmax.

    the object 2 when i click is not loaded at the right place.

    here it's the result.

    do i have to change something in RING.x, RING.y, RING.z for the left diamonds?

    And here is my 3dsmax project where you can see the centered pivot point, each 3d object is centered to the ring.

  • i removed the function

  • my actual diamonds with 2 sided faces http://mattepainting.be/test/index.html

    and also less polygons

  • Now the diamonds are a little bit better, thanks to you, but when i try to do teh same for the diamonds who need to go to the left side, thy are taking the place of the diamonds in the right side :s