imothep85's Forum Posts

  • yes exactly

  • no this is an example, if i have a map with 10x10 squares and my variables for "moves" is 6 then i can move 6 times, so i want to move only from case to case 1x1 if im clear, and not for exampel if im at teh case 1 and i click on the case 6 the character move to directly

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  • variables for the functions ,eating/cleaning

    if you look well tables are just empty squares isometric

    the characters never touch the top of the tables, objects appears on the table when someone brings foods.

    so thats easy

    for the layers i have a simple idea

    for example you want 1 character who can turn around the table, this is the trick

    when the character is BEHIND the table he is on layer 1

    when he move on FRONT of the table he switch to layer 3

    ALL the items, foods/drinks etc are ALLWAYS on LAYER 2

    characters just switch from layer 1 to 3 and gives you the illusion of volume

  • yes it can be done, but its a tricky thing isometric games are more complex than 2d classic ones.

  • hi, in my app i moev my sprite in a map where i have 9 squares

    the sprite is allways centerd (pin to) every square

    for the movement i use a score, every time i move, 1 point is removed when the score is at 0 the player cant move.

    the problem is, i can move to anywhere in those 9 squares, HOW to move allways from the current position to only the next square close to the actual position?

    i use the mouse object for clicked objects

  • ok thanks solved i used Pin tool to image point

  • Hi in the game im working actually

    the map is in perspective so, the squares are not all the same sizes due to perspective.

    How can i tell to my sprite to allways be at the center of those squares?

    https://s15.postimg.io/y7qtqa8x5/testmap005.jpg

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  • Thanks gamecorpstudio this solve one of my question.

    Now if you look the first picture i need at the begining of my game to make the pile of cards rotate a little bit like in the picture how to make that?

    also with the solution you give me its a little problem if i keep clicking the flip animation stop/block :s