immortalx's Forum Posts

  • rexrainbow

    R0J0hound

    Ruskul

    newt

    Sorry for tagging you guys (i'm sure I forget others too), but I would greatly appreciate if you can take a look at this and give me some guidelines.

  • Hey guys.

    First of all I know little about programming (let alone javascript), but I really needed this functionality in the sprite plugin.

    So i fiddled around with the SDK and added 2 actions in the sprite plugin. To my surprise, it seems to work. The problem is that the collision poly doesn't get updated and I would really need some help from the gurus here!

    Please backup the official sprite plugin before trying this.

    https://dl.dropboxusercontent.com/u/14855413/c2/origruntime/sprite.rar

    capx:

    https://dl.dropboxusercontent.com/u/14855413/c2/origruntime/hotspot1.capx

  • Tom I think there's a bug in the forum, nothing major but i thought I'd let you know:

    There seems to be a deleted topic that stills shows on the main forum page, as the most recently updated topic of the game discussions section.

  • Well this is odd. Both Chrome and Firefox show poor images. IE renders ok and NWJS 10.5 ( based on an earlier chrome) renders fine. So its nothing to do with Alpha 6. I have the latest Nvidia drivers and i have tried earlier versions to no avail.

    Seems something has changed on my PC.

    I know it sounds like standard staff to do but definitely re-install the driver. I'm running the latest Nvidia driver myself and all of a sudden NW.js preview was rendering everything with a strange tint. Since IE, Chrome and Firefox was fine, I thought the driver should be OK, but I was wrong. A re-install fixed my issue.

    Just do it to rule out it's not a driver thing.

  • Really like your art style and it's such a nice concept. It kinda reminded me of Jack the Nipper, an awesome 80s game!

  • TechnoBeaver thanks man! I'm trying to keep it as simple as possible. I plan to add a feature where you could assign parent/child relationships to objects. That would make easier to animate I believe.

  • ^ That sounds nice to have.

    For notes I personally create a blank sheet, put a comment in there and write down TODOs, bugs, variable states, etc. Using Shift+Enter to make it multi-line, it works perfectly.

  • Hey guys, this is what I've been working on for a month or so in my spare time. This will (hopefully) become a little Windows app for simple 2D keyframe animation.

    For C2 veterans this would probably take a couple of days to code, but for me it's quite hard!

    It's in a very early stage but I thought I'd share it. You can move things around and record keyframes. There's no undo, no bones, no multi-selection, no save/load and it's certainly buggy

    How to use:

    Click File->Import sprites and point to a folder with PNG images. NOTE: It doesn't check for correct file type, so make sure there are only PNGs in the folder and nothing else.

    Setup the first pose in frame zero and adjust pivot points.

    Move to another frame, setup another pose, click create key, etc.

    You can adjust z-order but it's not "animate-able".

    Mouse wheel to zoom in/out, middle mouse to pan.

    Move and scale manipulators: Drag from center-->both axes. Drag red or green part-->constrain to a single axis.

    Hoping to fix bugs and add more features soon.

    https://dl.dropboxusercontent.com/u/14855413/c2/ani.rar

  • Well, happy birthday to you my friend!

  • LittleStain thanks! I'm constantly learning a lot from you and it always amazes me how you can find the best solutions to problems. You have my deepest respect!

  • You can do something like this:

    Sprite1.X<Sprite2.BBoxLeft+Sprite1.Width/2--->Sprite1 Set X to Sprite2.BBoxLeft+Sprite1.Width/2

    Just add 3 more conditions for right, top, bottom with appropriate values.

  • That's some very very beautiful work man!

  • This is so good to hear man, you definitely deserve it and I hope all goes well!

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  • R0J0hound to the rescue! I would never notice there's such a thing if you didn't mention, so thanks man, not only for this but for your whole contribution to this community!

  • You can already do that and actually it's one of the best features of the event sheet editor!

    Just double click to edit the condition and press back until you get at the "page" where you can select a different object. You will notice that when you press next, all the expressions remain intact.

    EDIT: It seems I didn't read your post carefully. You can do the above but only for one condition. Still, it's very useful.