igortyhon's Forum Posts

  • Hi.

    Are you sure you want a signed apk and not aab?

    I just checked the signed apk does not create and gives an error, but the signed aab creates successfully.

    If you need it urgently you can build the apk for debug and sign it yourself.

  • yungbeathoven what did it not like about the images ?

    I, too, could not understand why some images get in the way when assembling. Maybe these sprites or their animations have names not in Latin letters? Or a special combination of characters that the iOS builder frowns on.

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  • github.com/j3k0/cordova-plugin-purchase/issues/1565

    Hi.

    I encourage everyone who reads this thread to go to the github thread and join the request!

  • Hi!

    Please raise the biling version to 6+. Google has already started to give warnings that you need to upgrade to August.

  • A simple example with commentary.

    File *.c3p

  • Hi. I'm making a game where I need to create about 2000-5000 sprites. I create them when I start the layout. This causes the game to freeze for 5-15 seconds, is there any way to avoid this?

    Hi. What is the size of the sprite being created? 5-10 seconds is a very long period of time.

    Can you post an example c3p file with this result so we can help you better.

  • But I'm afraid it might affect performance if I use this saving method too often. I would like the game to work well on weak mobile devices and browsers.

    You should not apply saves to events such as every tick or just an event without a trigger (without a green arrow)

    The best time to save is when something changes in the world, like a player killed an enemy or got gold and you call the save function.

    If you are lazy to optimize so much, there is an option for the lazy you can save every 10 seconds or less often.

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  • I think you'll have to use both methods.

    For example you load a level and use save to load all objects if they are not destroyed. Right after that it is better to load the main variables like gold, armor and damage of the hero and his level. Only then release the hero into the world.

    Why would you want to store important hero characteristics in local storage and load it after the world? Because your hero can change these parameters on other layouts, for example, entered a mech or dungeon and found something there or pumped.

    From my experience I will say that the save system is not visible to the player, but it is a very important and time-consuming step for the developer. I always use local storage and storage in arrays. When I add a new event or boss in the game I always understand how it will be stored, for example, regular respawn, then do not need to store or space in an array with the number of his kills.

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  • Maybe it depends on the device?

    Let's wait for what our more experienced colleagues have to say.

  • Immortal Rising

    Solo Leveling: Arise

    Hi.

    I checked these games, they also make the purchase in portrait mode.