igalencar's Forum Posts

  • Tutorial levels almoust up...

    Dam is hard to do those......

  • Crazy time, and running to launch on steam to get at least ready for summer sales.

    So im still testing the arena multiplayer, and the steam plugin.

    Soon i get a new build up.

    I do like to thanks everyone here for the great help and feedback.

  • But how to do that ???

    Here what i have :

  • Does self work as layer position.. im transfering all my explosion effects to a function.. but i have several layers when that heapens, so the object is destoryed and it spawns a explosion sprite, so the layer i can apply a self??

  • Guys in my game i have turrets that fire.. but i have one animation for when is turning clockwise and conunter clockwise (left or right, sorry for my english), how to set to call the movement from the turret ?

    Also i just added support for game controler.. and i just got one good example for left and right.. but in my game i neeed 4 way movement andl also 8 way movement...

    How to do thar using angles ?

  • Thanks for the details on the festival, sounds like a great time. If it's OK, what was the range of prices that people mentioned? (I also imagine that you are happy to see that Greenworks was just recently to the C3 addon library!)

    I did not see that.. WOWO GREAT...

    FOr Brazilian market it was 15 reais and 12 usd.. but it can go to 15 usd.

  • My game has a minimap for all the ships in the level..

    Some levels will have a spawner of new ships.. so how do i get the unique id for recently spawned objects?

  • Quasar is becoming a beefy game.

    And some times i got some actions not running, so my question is this.. is there a limit for action all all game or in a event sheet?

  • Well tons of people played the game there was 3000 people at the festival.

    I got a LOT of feedbak, from the game, most of them are about the controler layout, ( i need to make a options page were the player can configure the controls, and still no idea how to do that yet), the dificulty , is very hard .. but that i already fixed up.

    A lot of people asked me if it already was on steam to buy... that is on of my concearns, since we still do not have support on steam.

    And i also asked for a price that people would buy the game, this is a game changer for me.. if i can make it having a little profit, and paying all the money that i already put on the game.. i have a go for my next one.

    A lot of my concearns is if i stay with construct, i am a early adopter... i was one of the first buyers of construct 3 year license, and love the product, i dont whant to migrate to other platform, but the steam support is a must, i need to publish a demo on steam in midle april, and that is one big concearn since i cannot go back to c2 since all of my project is now c3.

  • is there any way to in the same object get block of texts in paragraphs?

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  • In the festival yesterday the game was a total hit.

    Now moving foward .. got a lot of new feedback.. i will get you guys posted

  • Just Uploaded the build that i have made for the BRING festival..

    I disable the keyboard support now is only joystick, (i will re-add the keyboard support latter on).

    Improved gameplay, and other minor bugs solved

  • Any Plan to have a C3 Version?

  • Quasar is closely to be ready to the demo release.

    The demo will contain 3 levels of the 32 of the full game, will also have the multiplayer as well.

    Since im moving foward to be ready to release, i will need help for the steam, basicaly in use of the plugin, im ready to buy it, but i need it to be compatible to Construct3.

  • Bump this to see if we get any response...