igalencar's Forum Posts

  • Thanks.

    Another question i have special characters on my language json file things like "Selecione Módulo".

    Buth when i load them they do not show. anyone know why?

  • In my game i have a json file that im using for multilanguage interface, and the dialogues.

    So i load the json into a array and put something like this "set text to language.At(29,language)", the first language is the array, and the second one is teh global language variable that points to the row with the selected language.

    The problem is that i have some text for the story that neds line breaks and some other stuff.

    So what is the best way to do that?

  • Send your project to supportowm@construct.net indicating the URL to this topic and we will be able to check it out and see what might have happened.

    If you could provide a copy before you changed the layout size, and a copy after you did, that would even be better.

    Make sure to indicate exactly what layout to change and to what value.

    Any news on this?

  • I did send it to you.

    since i reduced the layout form 60000 to 30000, the level layout is working, but if i try to go to the spawner layout it freezes adn lock

  • Is this running on a Hackintosh?

    no pop os

  • I can share the project, but i am afraid that people grab the images done here because it will be a comercial project

  • yes i do i have several effects that are 40 diferent animations each

    but the animations are at top 250x250

    have a lookhttps://igalencar.itch.io/qnovo

  • I changed the size of the layout, and it solved.

    but that supouse not to hapen right?

  • one of my layouts has 60000x60000

    But that is the layout no the sprites on it.

  • The problem is that i dont have any image with 16k resolution the larger one is 3k rez

  • My current sprites are so mutch lower thant 4096x 4096.

    And this is my settings on the project.

  • I simply cannot edit my project anymore.

    Error report information

    Type: unhandled exception

    File: editor.construct.net/r210-2/main.js, line 1334, col 352

    Message: Uncaught Error: texture exceeds maximum texture size

    Stack: Error: texture exceeds maximum texture size at d.qe.nsa.x1c (https://editor.construct.net/r210-2/main.js:1334:358) at d.qe.msa.DRa (https://editor.construct.net/r210-2/main.js:1389:332) at d.qe.Yga.zGa (https://editor.construct.net/r210-2/main.js:1343:374) at d.qe.msa.jwc (https://editor.construct.net/r210-2/main.js:1390:371) at window.STb.hdb (https://editor.construct.net/r210-2/components/editors/layoutView/layoutView.js:91:505) at Kg (https://editor.construct.net/r210-2/components/editors/layoutView/layoutView.js:83:110) at Pg (https://editor.construct.net/r210-2/components/editors/layoutView/layoutView.js:81:418) at Function.d.kib (https://editor.construct.net/r210-2/components/editors/layoutView/layoutView.js:85:189) at p.v3c (https://editor.construct.net/r210-2/projectResources.js:593:465) at p.ag (https://editor.construct.net/r210-2/projectResources.js:592:139)

    Construct 3 version: r210.2

    URL: editor.construct.net

    Date: Sun Sep 20 2020 23:00:00 GMT-0300 (Horário Padrão de Brasília)

    Uptime: 36 s

    Platform information

    Browser: Chrome

    Browser version: 85.0.4183.102

    Browser engine: Chromium

    Browser architecture: (unknown)

    Context: webapp

    Operating system: Linux

    Operating system version: (unknown)

    Operating system architecture: 64-bit

    Device type: desktop

    Device pixel ratio: 1

    Logical CPU cores: 12

    Approx. device memory: 8 GB

    User agent: Mozilla/5.0 (X11; Linux x86_64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/85.0.4183.102 Safari/537.36

    C3 release: r210.2 (stable)

    Language setting: en-US

    WebGL information

    Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)

    Numeric version: 2

    Supports NPOT textures: yes

    Supports GPU profiling: yes

    Supports highp precision: yes

    Vendor: Google Inc.

    Renderer: ANGLE (X.Org, Radeon RX 5500 XT (NAVI14, DRM 3.38.0, 5.8.10-xanmod1, LLVM 10.0.1), OpenGL 4.6 core)

    Major performance caveat: no

    Maximum texture size: 16384

    Point size range: 1 to 2048

    Extensions: EXT_color_buffer_float, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_texture_compression_bptc, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, KHR_parallel_shader_compile, OES_texture_float_linear, WEBGL_compressed_texture_astc, WEBGL_compressed_texture_etc1, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, OVR_multiview2

  • It worked.. wonderfull , thanks

  • Please take a look of the tutorial example and you will see.

    https://www.construct.net/en/tutorials/touch-stick-controllers-241

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  • ok bruno but the problem is that is not recognizing because in that case Function is not a object.. right??