IanHarlow's Forum Posts

  • LittleStain Thank Your Sooo much!! That is Exactally what i have been trying to build!!!

    And thank you for the time you took to build the .capx

  • LittleStain I Tried to post a .capx i could not figure it out...

    I'm not quite sure i understand... My Events Run like this

    NOTE: I use the rexrainbow behavior "MoveTo"

    LeftMovePlayer = Global Variable

    RightMovePlayer = Global Variable

    On touch1 start >Then Set LeftMovePlayer to 1

    If touch.x < layoutwidth / 2 >Set "Left Selector" position to (Touch.x, Touch.y)

    And touching LeftPlayer >Create Object "Left Selector" on layer 0 at (Touch.x,Touch.y)

    >Move Left Selector to bottom of layer

    On touch 0 start >Then Set LeftMovePlayer to 1

    If touch.x < layoutwidth / 2 >Set "Left Selector" position to (Touch.x, Touch.y)

    And touching LeftPlayer >Create Object "Left Selector" on layer 0 at (Touch.x,Touch.y)

    >Move Left Selector to bottom of layer

    If LeftMovePlayer = 1 >Destroy "LeftSelector"

    No Touch >Set LeftMovePlayer To 0

    f LeftMovePlay = 1 >Move To "LeftSelector"

    nd Touch.x > layoutwidth / 2 >Set "LeftSelector" position to (Touch.x,Touch.y)

    That is the events for the left side, The right side is the same but Changed for the right...

    The goal is to Have both player to be able to be dragged to move at the same time, but they need to have a certain speed. what do i need to change / re-do?

    Thanks For all of your help so far ,

    Ian

  • LittleStain touch ID

  • Thank you for you're response,

    I have exported it to android, and tested it there, and it doesn't work

    I have a galaxy s5 with multitouch enabled, so I do not believe that is the issue

    Do you need a .capx? I will try to submit one when I get home

  • Hi

    In my game the 2 players drag their player to move, and tap to shoot.

    When i test it, ( I have both previewed it, and exported it) if one player is moving, it will NOT let the other player move. I have tried many things and i can't seem to find an answer. Please Help

    Anything will help!

    Thanks In advance!

  • Could you set the timescale down?

  • Or in the command when you leave, you could do > Restart Layout> Go to layout "Next Level"

  • :/

  • Ok what about you make a variable, and name it "Day" then you would do If "Day" = False > Then wait X Seconds> then set "Day" to true

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • You could do an event that says Every X seconds> change "Yourbackground" to animation frame 1

  • Hi

    I don't know if this is the right place to post this, so sorry if i did it wrong.

    I made a game, and it is ready to test, but when i export it with Cordova, then into PhoneGap, PhoneGap give an error, and says the in-app browser is out of date. I Have contacted a few supports, and never got an answer.

    please help!

    Thanks in advance!

    Ian

  • https://www.scirra.com/store/games-with ... plate-1003

    If that is of any help... It is 7.79 $ USD

    If you want to just make it, I would need to know more. Is it Mobile, or PC

    But kepp in mind, it is over 200 events, and you would have to purchase the full version of C2.

    Thanks,

    Ian

  • Yeah and if you want a long healthbar, you could do Every tick> Set "My healthbar" height to "HeathVariable * 100". then you could do like weapon-specific damage

  • Is it like a Platformer/Mario style game? or what kind of game is it?

  • Ok, Since it is on a mobile device, would i just set "Crosshair" behide the background and >On tap gesture>If touch.x > layoutwidth/2 Then set "crosshair" position to touch.x touch.y?

    Sorry im really new at this sort of thing