hylists's Forum Posts

  • I'm following your project, i haven't seen any good rpg game made with Construct 2, so hopefully this one does, good luck!

    If your game is purely pixel art, you may want to turning on the pixel rounding and set sampling to point, it'll stop your game from being blured.

  • Get a note and a pen near your bed, everytime you wake up from a dream or nightmare, write and draw everything you can remember down. Then maybe you'll have a great idea for your new game.

  • These sprites under this license(please read).

    Not really nice sprites, but i hope they'll be useful for someone.

    Animated: <img src="https://dl.dropbox.com/u/48963688/Sprites%20giveaway/cherry.gif" border="0"> <img src="https://dl.dropbox.com/u/48963688/Sprites%20giveaway/piece-watermelon.gif" border="0"> <img src="https://dl.dropbox.com/u/48963688/Sprites%20giveaway/apple.gif" border="0"> <img src="https://dl.dropbox.com/u/48963688/Sprites%20giveaway/santa.gif" border="0">

    Sprites: <img src="https://dl.dropbox.com/u/48963688/Sprites%20giveaway/cherry1.png" border="0"> <img src="https://dl.dropbox.com/u/48963688/Sprites%20giveaway/cherry2.png" border="0"> <img src="https://dl.dropbox.com/u/48963688/Sprites%20giveaway/cherry3.png" border="0"> <img src="https://dl.dropbox.com/u/48963688/Sprites%20giveaway/piece-watermelon1.png" border="0"> <img src="https://dl.dropbox.com/u/48963688/Sprites%20giveaway/piece-watermelon2.png" border="0"> <img src="https://dl.dropbox.com/u/48963688/Sprites%20giveaway/banana.png" border="0"> <img src="https://dl.dropbox.com/u/48963688/Sprites%20giveaway/lemon1.png" border="0"> <img src="https://dl.dropbox.com/u/48963688/Sprites%20giveaway/orange.png" border="0"> <img src="https://dl.dropbox.com/u/48963688/Sprites%20giveaway/strawberry.png" border="0"> <img src="https://dl.dropbox.com/u/48963688/Sprites%20giveaway/santa1.png" border="0"> <img src="https://dl.dropbox.com/u/48963688/Sprites%20giveaway/santa2.png" border="0"> <img src="https://dl.dropbox.com/u/48963688/Sprites%20giveaway/alien.png" border="0"> <img src="https://dl.dropbox.com/u/48963688/Sprites%20giveaway/icon-home-m.png" border="0">

    Others: <img src="https://dl.dropbox.com/u/48963688/Sprites%20giveaway/black-small-dot.png" border="0"> <img src="https://dl.dropbox.com/u/48963688/Sprites%20giveaway/brown-bar.png" border="0"> <img src="https://dl.dropbox.com/u/48963688/Sprites%20giveaway/green-bar.png" border="0"> <img src="https://dl.dropbox.com/u/48963688/Sprites%20giveaway/red-bar.png" border="0"> <img src="https://dl.dropbox.com/u/48963688/Sprites%20giveaway/teal-bar.png" border="0"> <img src="https://dl.dropbox.com/u/48963688/Sprites%20giveaway/violet-bar.png" border="0"> <img src="https://dl.dropbox.com/u/48963688/Sprites%20giveaway/left-edge.png" border="0"> <img src="https://dl.dropbox.com/u/48963688/Sprites%20giveaway/mid-ground.png" border="0"> <img src="https://dl.dropbox.com/u/48963688/Sprites%20giveaway/right-edge.png" border="0"><img src="https://dl.dropbox.com/u/48963688/Sprites%20giveaway/health-bar.png" border="0"> <img src="https://dl.dropbox.com/u/48963688/Sprites%20giveaway/mana-bar.png" border="0"><img src="https://dl.dropbox.com/u/48963688/Sprites%20giveaway/ui-bar.png" border="0"> <img src="https://dl.dropbox.com/u/48963688/Sprites%20giveaway/tiled_grass4.png" border="0">

    When i create more sprites or add more animations, maybe i'll share them with you. <img src="smileys/smiley1.gif" border="0" align="middle">

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  • A great adventure game about an invisible man, crossing many invisible platforms and invisible traps, kill invisible enemies to save an invisible princess.

  • Now is not really the good time to make mobile games with Construct 2. Scirra and some awesome people are working hard to improve mobile peformance. If you can wait for a few months, i think things will get brighter.

    If it's an app that don't have many animations, and you can make it within C2, then you choose the right way.

  • Yeah, that's similiar to my problem. But i produced it the wrong way :P

  • Not sure if it's a bug:

    Add 2 objects, make an event:

    Obj1 is not overlapping Obj2 -> Destroy Obj1, destroy Obj2

    It only destroy Obj1.

    Example: capx

  • I have no idea how to use the value only movement, can anyone give me an example, please. <img src="smileys/smiley19.gif" border="0" align="middle" />

  • Oh, can't believe i missed that little function, thanks :]

  • Oh, it's work! Thank you!

  • I had the same problem, have no idea how to get rid of that. A function like "Stop Collision with Solid" for Platform behavior is cool.

  • I'm using Dictionary object and it's pretty good!

    I wonder if the keys are local or global?

    Small question: Do anyone using Dictionary for your game? <img src="smileys/smiley17.gif" border="0" align="middle" />

  • sqiddster thanks for your reply.

    I hope it works like: when changed the object's size through action, get the changed object, reset the sine behavior on the changed object, so it will affect the changed object, is that possible? Not really important though, i can work around with it.

    So is there any math to fake that type of movement: move toward and cycle around imagepoint at the same time?

  • Add an object, give it the Sine behavior. Set the Movement to Size.

    Any action like Set object Width, Set object scale are ignored.

    Feedback1

    Also the Bullet and Rotate behaviors don't work well together, it just cycle around a point. I thought it should moving and cycling at the same time.

    Feedback2

    Don't know if i missed something. Thanks for reading this.

  • Oh i understand, sorry for misreading. That's totally doable.

    Stupid men are really helpful i think. :D