Hutto's Forum Posts

  • What input method are you using to allow the character to jump?

    If you use the "S" key, then add an event for when the "S" key is pressed to change to the jump animation the same way you detected the run animation.

    Hope this helps.

  • Instead of cancel move, how about if a player clicks a ball a second time it over-writes the first move?

  • My laptop's integrated graphics card had the most recent drivers it could have. I just checked my desktop and the drivers were from January, but there are more recent ones. I've installed them, and will update you in a few days to a week how it goes.

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  • I'd recommend downloading the beta of C2 and using the debugger to see what is slowing you down.

  • Hey guys, I'm having a little problem with DEP with C2. C2 crashes for me about 1-3 times a day, and for a while I thought it was because I was on a pretty modest laptop. But I'm trying C2 on a desktop with a quad core, 4GB RAM, nice video card, sound card, etc. The only piece that isn't really great is that I'm running Windows Vista.

    And there comes the problem. It seems that Windows likes to shut down C2 pretty regularly. I'm not 100% sure what is causing it, so I can't post a capx with instructions to replicate. It does seem to happen most often when I'm running in preview in a browser, and <Alt><Tab> while in C2.

    I've tried to change the settings for DEP in Windows, but it doesn't allow me to add an exception for C2 for some reason. And I'd rather not turn it completely off.

    Any ideas?

  • Actually, a better solution for your problem would probably just turn off collisions instead of setting it invisible and checking invisible.

  • Objects aren't destroyed right away. With that in mind, there are several ways you could fix this. The first that came to my mind was doing this:

    <img src="http://i.imm.io/1hFeh.png" border="0" />

  • I enjoyed it. Played a few games, then played a tournament. Few quirks (unable to change a move, accidentally dragging off screen messed up a little, pretty much always able to get the ball to start, etc) but overall I enjoyed it. Well done.

  • What you're showing so far looks very nicely polished. Very professional. Great job.

  • First I want to say how awesome the debugger is. It's really awesome. Only now do I realize I would have been unable to finish my current game going in the direction I was. For example, I had no idea checking the width of a single sprite every tick would use ~1% of CPU. But with the debugger I can work around these things.

    Second, what I would like to see in the debugger is a tiny bit of flexibility in how the the events are displayed in the profiler. I love love love that they are organized by groups and by highest%, but right now the popout window isn't working for me and it is kind of hard to keep track of the different groups in the small vertical space of the profiler window when it is attached to the game window. Maybe a alphabetical option so they don't jump around so much? And some way to hide groups we're not interested in, or maybe let us click on specific groups in the events list to add them to the watch window?

  • Hey, thanks for the reply. That's a pretty good idea but is very similar to my icon for Charisma (stick figure radiating lines).

    Every spend some time writing a question out, and then the process of doing that helps to solidify a direction to go? That's what happened here and I ended up going with a small, basic hexagon to symbolize action on the grid.

  • If you could explain your problem in terms of C2 objects/plugins, it may be easier to understand what exactly it is you're trying to do.

    If you're trying to interact with two different instances of one object, like a sprite, you need to use two different conditions. One condition that selects your player, and another that selects your tank.

    Think of events+conditions like putting objects into a basket. Whatever action you run will change all of the object instances that are in the basket at that time. So use sub-events and more conditions to divide the basket up until you have the exact object you want to act on. Selecting by UID is pretty good but requires a tiny bit of overhead in order to manage it. Or you can select by nearest, or overlap, or a bunch of other ways to get only the object you want.

    Peace.

  • Hey guys, I've been working on my game pretty steadily over the past few weeks and I'm hitting a little creative slump when it comes to how to represent action points in game. I'm trying to use symbols for as much stuff as I can so it sticks in the mind better and translates into other languages easier.

    So I get to action points, which in my game are used to either move or attack, and ranging from 1-4 per character per turn. Most will have 2. The game is a turn-based fantasy rpg using a hex grid.

    At first I wanted to go with the hourglass. It has a strong, unique shape and is immediately recognizable and fits the theme of the game (magical fantasy). The problem is that hourglasses are almost always used in modern tech to symbolize the delay of time as opposed to the usage of time; that is to say inaction rather than action. So I'm wanting to replace those with something else.

    Any other ideas? Some kind of fire? Ring of fire maybe? Small flame? A dagger? Arrow? Something that resembles an asterisk? Plus sign or cross? Star? Bell? A simple curved horn? Something with a hex around it?

  • You can find some great free music on Open Game Art, ccMixter, and jamendo.

    On jamendo be sure to click Advanced and select a license that works with what you're doing.

    You will probably have to dig through a lot of music that doesn't fit your needs, but there's great, free music out there.

  • Hey David,

    The keyword you are looking for is Scrolling. That will allow to move the window anywhere in the layout you want.

    If you have the position (x,y) of the top of your tower, you can scroll to that location. As you add more layers to the top of your tower, continue tell the window to scroll to the new position (x,y).

    If you want smooth transitions so the window glides from one position to the next, you could use the MagiCam plugin. It works great.

    Good luck.