Hello C'ers,
(Im so far enjoying C3 a lot!!! Working on R34 at the moment)
Im looking for feedback on a bug I just can't get rid of. Driving me nuts <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">
Im trying to make Sprites with a bullet behaviour
"collectable" --> on input + overlapping players grab zone = set position of the collectable to "Lerp(Self,Player,X)" and so on.
Everything starts to work just fine but sometimes the collectables just bounce of the grab zone. I guess it has something to to with the rotated layer underneath (?) (collectables and the whole level is rotating, player is on a different layer and not affected by the rotation).
The pathfinder also didn't do the job <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad">
___
If anybody wants to have a look, those are the steps to recreate the problem:
- press R or T to rotate the level
- wait for yellow circles
- keep U pressed (to collect collectables within reach)
- now many of them bounce of strangely
Sorry for the messy structure of the file (its the MVP/prototype/"trying out things file"). But its not big yet.
Any help is greatly appreciated!
Whoever just wants to have a quick glimpse at it before downloading the construct3 file:
http://hinz-art.com/testserver/Cassini_2/index.html
Best,
Chris