Ok if you've played Impossible Mission (I haven't) or Zillion for the Sega Master System you will know EXACTLY what im talking about. For those who don't know what im talking about this is what I'm thinking. Your player enters a room with a computer, a locked door, and 4 containers. Inside each container is a part of the password to enter into the computer which unlocks the door. Now that shouldn't be too hard but what if you want to do that for each room the player enters on the same layout? Each room would need its own 4 containers that go to their own specific computer that goes to its own specific door to unlock. How would you go about doing this with construct? Im thinking it has to do with containers, but I'm not sure where to go from there.
Can anyone help me figure out a way to do this?
OH, and one more question. If you have alot of instances that look like boxes does it save CPU to make collisions BoundingBox instead of Per Pixel? or does that matter?