Highimpact's Forum Posts

  • I'm having a little trouble with putting in an editbox so the player could type in the numbers corresponding to the code. I cant make the box invisable and I dont think theres a way to make it so when they press enter it checks the answer.

  • OH ok I thought u meant to use the UID of the computers that probably screwed everything up

    Got it its working perfectly thanks alot only one thing tho, where would I put an event to make sure the number is above 999, i have the computers set to random(9999)

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  • to the computers UID right? because for some reason any event I have that uses a UID doesnt work, Im using .97.4 should I get the newest version?

  • Ok im not sure if I did it right but when I run it the only numbers the boxes are showing is 1 but the computer does generate a code

  • Thanks I'm trying that now.

  • What I'm pushing for is that when you open one of the containers it gives you the first number of the 4 digit password for the computer and then the next in another container and so on. How would you randomly generate that number and then have digits assigned to each container?

  • Ok if you've played Impossible Mission (I haven't) or Zillion for the Sega Master System you will know EXACTLY what im talking about. For those who don't know what im talking about this is what I'm thinking. Your player enters a room with a computer, a locked door, and 4 containers. Inside each container is a part of the password to enter into the computer which unlocks the door. Now that shouldn't be too hard but what if you want to do that for each room the player enters on the same layout? Each room would need its own 4 containers that go to their own specific computer that goes to its own specific door to unlock. How would you go about doing this with construct? Im thinking it has to do with containers, but I'm not sure where to go from there.

    Can anyone help me figure out a way to do this?

    OH, and one more question. If you have alot of instances that look like boxes does it save CPU to make collisions BoundingBox instead of Per Pixel? or does that matter?

  • Ok I just hope I can fit that in my extremely unorganized list of events. Its pretty much another Platform Behavior+ Custom Platform Behavior thing >.<

  • I'm making a special type of jumping for my character that uses the platform behavior. When the player holds down the X key the character gets into a jumping position and when released the character will jump. Everything is perfect except for the fact that there has to be a key for platform behavior to jump with. If I set it to X then the player will jump without a warmup. Is there a way to disable the jump key?

  • damn I hit spacebar hoping the car would explode XD headlights and tiretracks are awesome tho

  • thanks for the quick reply, so I can only see how many objects there are at runtime? not in the editor?

  • How do you see how many objects you have on a single layout? I dont see anywhere where it shows that.

  • Soldjah oh what I would give to have a comp like yours.. mine can only play world of warcraft at 25 fps max on all low settings, about to get warhammer which it could BARELY run at 10-15 fps on low settings. gosh how do I play a game with such low framerate?

    Anyway my specs:

    Device name: Mobile Intel(R) 965 Express Chipset Family

    Pixel shader: 3

    Estimated VRAM: 358 MB

    Motion blur: Yes

    Teh Sux

  • ashley, I have a secret shrine in my closet dedicated to you

  • im afraid to uninstall any updates or anything, my onboard chipset is crap and flips out when I mess with that stuff. im not ready to put sound in my game yet maybe when I am it will work then.