Yea, I've read that too but I was not too sure about it.
It'd be great if someone participates on this and win. That would be plain epic.
Anyone entering this contest?
http://www.indiepubgames.com/developercontest.php
Also, is Construct eligible to be used?
Wow. I also didn't know or thought much about that 'is visible' part. Yea, eventing needs a different mindset, I was doing picking by going for each before testing it.
If your game is that good for the gamer to exert that kind of effort in cheating. :/ so I guess, make a good game first.
What do you meean by 'nicer'
Develop games in your browser. Powerful, performant & highly capable.
Damn, It hink this is awesome. I have yet to try it but it sounds really great.
That worked. thanks!
This better be humorous. Or it would end up being a trying-hard serious when the plot line itself is kind of a joke (good joke).
Looking forward to this. The graphics look pretty cool, though I wonder what thos squares are?
The bar where all objects of the project are placed. How do I get it back
showus the code
I'll be interested on helping with the making of the video and also on the advertising plans for Construct.
Okay, the problem is that I have a collision check against a bullet and a family(whose members are the enemies)..The problem is I can't seem to pick that specific object in the event itself.
> Bullet OnCollision(Mafia)
CallFunction(BloodAnim) <-- this works Mafia.Value('life') -= 1 // doesn't work. it doesn't do anything not even subtract from all the members of the family.. it just does NOTHING. BulletDestory <-- this works as well
CallFunction(BloodAnim) <-- this works
Mafia.Value('life') -= 1 // doesn't work. it doesn't do anything not even subtract from all the members of the family.. it just does NOTHING.
BulletDestory <-- this works as well
Okay so I tried the advanced collision:
Advanced COllision (Bulle, Mafia) <-- both set to 'pick'
CallFunction(BloodAnim) <-- this works Mafia.Value('life') -= 1 // nothing! BulletDestory <-- this works as well
Mafia.Value('life') -= 1 // nothing!
[/code:2gy7kr96]
I wonder how to get around this? I can't find myself checking against all type of enemy objects for collision.
Now why haven't I thought of that.. tahnks!
Yes.. It has a dynamic light source.
Awesome concepts.. looks like it would be fun