Herald of Time's Forum Posts

  • This looks like an awesome list, thanks!

  • Hello all,

    Earlier I made a request for assistance with determining the distance formula in order to make objects a certain distance from the playable character rise and then fly in a certain direction. While I got the rising part to work consistently, the other commands (such as the command to fly forward) will not work more than once per affected object. I've been trying to determine the cause of this inconsistency, as the interactions seem to work effectively outside of this singular problem.

    Any assistance will be greatly appreciated. I'm currently trying to upload the file to a file-share website so that you all can look at the code. Any suggestions in that regard will also be greatly appreciated.

    Edit*: ugh, have to build up reputation points :/ mediafire.com

  • Hello all.

    I seem to be having another distance related problem again. What I'm trying to do this time is to make it such that every time the playable character moves a certain distance (among other things) they gain a resource charge (which is depicted as a visual icon). I've been searching this forum, and I asked about distance before, but I'm not entirely sure how to apply the distance formula over time using previous instances.

    Any measure of assistance would be much appreciated.

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  • It seems that I havent been as clear in what effect im trying to create.

    What i'm trying to do is to make, at the press of a button, select objects within a certain distance from the player to rise. The objects would hover after rising a certain distance. Thank you for answering the latter problem, but the former problem is what i'm having the greater issue with as I plan to have more than one element which will involve distance from the playable character.

  • Ah, i see. So that's what the condition else thing was. Thanks for that. I'm still confused about finding the distance from object event, if i could get assistance in that regard at least.

  • I'm currently trying to make a action-platformer game with construct 2 and have been running into some difficulties finding the information i'm looking for.

    I'm trying to make it so that at the press of a button, certain objects a distance from the player rise into the air. I've already figured out the rising into the air aspect and played with physics enough to know what to do to have things shift around in the air. However, I'm trying to find something akin to the if-then statement so that I can do the following:

    1 - If they are X distance from player when Y button is pressed, then they rise into the air.

    2 - If there are blocks rising into the air and a direction is pressed, the player does not move but the blocks do

    3 - if the blocks are X distance from the ground they stop and start hovering.

    If I can figure out how to make if-then/else statements in this program i believe that i can solve this and many other related problems in my game, but i'm having difficulty finding the info i need. Any help in this regard would be greatly appreciated.