henriquesv's Forum Posts

  • The capx didn't get so good. The sprites were supposed to be independent. Either way, suppose they are independent (I made this capx really fast). When dragging one sprite that is pushing all the other sprites to the wall, the blocking wall must only stop them. After releasing the touch, I don't want the sprites to be pushed back.

    Give it a try, it makes an effect like a slingshot.

  • Of course! There you go!

    Notice, I have changed the object Alpha sou you can see them overlapping each other (this cannot be... I even tried to change the density but it didn't work).

    When you drag one of the sprite and press te group to the wall and them release the touch, the sprites are pushed back.

  • Hello!

    I have a few objects on the screen, all in line. If I move the object that is at the end of the line and move it towards the others, almost crushing them on the wall by the other end of the line, seems like all of them get a little bit closer to each other.

    The problem here is that if I let the first (moving) object go, the others start doing some kind of spring movement.. expanding. As if they were compressed before... and visually they were compressed.

    What I think I need here is that the system stop doing this compression between the objects. They just get closer to each other and that is it.

    I have 4 movable objects and they are all the same:

    • Immovable: No
    • Collision mask: Use collision
    • Density: 1
    • Friction: 0.9
    • Elasticity: 0
    • Angular damping: 0.01
    • Bullet: No
    • Initial state: Enabled

    The wall:

    • Immovable: Yes
    • Collision mask: User collision
    • Density: 1
    • Friction: 0.5
    • Elasticity: 0
    • Linear damping: 0
    • Angular damping: 0
    • Bullet: No
    • Initial state: Enabled

    Any tips?

    Thanks!

  • It happens while running the game with a we browser? I have some problems after exporting to Ejecta and tagging sounds.

  • Have you tried using tags? Check it here: https://www.scirra.com/manual/109/audio

  • Hi!

    I want to add sharing features in the game (main layout and highscore). Is Clay.io the best solution available right now? Also e-mail sending with a pre-defined text.

    I couldn't test it yet, seems like there is a problem with their server.. I cannot add any game.

    Thanks!

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  • Hi Naji, let me know what you find out! Thanks!

  • Duh... Yeah! You're right! =] missed that

  • System -> Compare Variable -> score > 5 a2 else a1

    Check the image below.

  • I'll think of something else. If you find the answer you are looking for, please reply!

  • I have to know internal functions better!

  • Just perfect Sargas!

    Thank you!

  • Hi guys!

    I am testing a drag-and-drop system here using impulse if an object is being touched.

    So, if it is being touched, I am making it to have an impulse towards the Touch X and Y. The thing here is that if the user is just touching it and still thinking about the next move, the object acts a little bit crazy going a few pixels randonly. I believe that it is acting this way because we cannot really keep our fingers that still.

    Have you ever been into this situation? Any ideas? How to implement some kind of filter for touch or mouse small movements?

    Thanks!

  • As for the eli0s.com ... tried with firefox, chrome... Windows and Mac... =(

  • GREAT Example! The random lights then... awesome! Thanks!