Hello!
I have a few objects on the screen, all in line. If I move the object that is at the end of the line and move it towards the others, almost crushing them on the wall by the other end of the line, seems like all of them get a little bit closer to each other.
The problem here is that if I let the first (moving) object go, the others start doing some kind of spring movement.. expanding. As if they were compressed before... and visually they were compressed.
What I think I need here is that the system stop doing this compression between the objects. They just get closer to each other and that is it.
I have 4 movable objects and they are all the same:
- Immovable: No
- Collision mask: Use collision
- Density: 1
- Friction: 0.9
- Elasticity: 0
- Angular damping: 0.01
- Bullet: No
- Initial state: Enabled
The wall:
- Immovable: Yes
- Collision mask: User collision
- Density: 1
- Friction: 0.5
- Elasticity: 0
- Linear damping: 0
- Angular damping: 0
- Bullet: No
- Initial state: Enabled
Any tips?
Thanks!