Hayeck904's Forum Posts

  • Within that last couple of months I saw an update that allowed users to auto fill function names in the call function action.

    I also love how we can see custom descriptions of instance/global variables in certain areas of the editor.

    I believe the function object (and some others) could benefit from this functionality.

    Here are some pictures depicting my thoughts.

    Updated so picture will show. Hopefully.

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  • I can't help you with your game question but I can touch on the website part.

    I just finished testing my game using the html export option.

    Uploading to a webhost is extremely easy, I just copied and pasted the files and boom my game was up.

    It comes embedded on a standard html file that you could edit and integrate into your website.

    Saving and reading from your website storage should't be an issue.

  • Anyone?

    I'll try a simpler explanation.

    Half my game screen is covered with a chat box for the entire game.

    It makes no sense to render the game under the chat box.

    The chat box cannot be hidden and essential to the gameplay.

    Is there a way to place the element outside of my window space?

    Possible other solutions:

    Create a chat box via html. I assume there's a way to place an external element on the same page of the game and have them communicate but i'm not sure where to start.

    If that is possible i'll just have the game export the update to a file and the webpage read from the file, filling in the chat box. If that's a thing, idk.

  • For example lets say my project window size was 1280 x 720.

    I want a chat box of dimensions 640x720 placed on the right side of my window.

    This goes on a different layer and acts as part of the ui. Non scrolling ect.ect.

    My first issue was that my camera was no longer centered on my object.

    I fixed that by creating an image point at an offset and centering the camera on that.

    Now my issue is that I'm wasting power rendering under the chat box. Is there a better way to do this?