Havok's Forum Posts

  • Pode <img src="smileys/smiley1.gif" border="0" align="middle" />

    I have also coded games in several languages, and surprise, the only one I actually finished has been made in c2.

    This is what makes me really angry, I tried all game makers on the market and construct is a masterpiece, easy, intuitive and fast, and I can't accept that such a marvellous tools will be relegated only to prototyping for the opinable (at least in my opinion) choice to support just html5.

    I understand that this is a two man operation, but you are really sitting on a goldmine, you could charge 150$ a year for a iOS and the same for an android exporter like your competition is doing and you would sell it like bread. Now is the time where everybody wants to be on the appstore and not on kongregate and I think you should really consider riding the wave..

    ^^ +1

    HTML5 definitely have it's place and in a few years might become where Flash games are now. Still...Flash games are a fraction of the monetizing possibilities.

    Why just support HTML5 when you can support HTML5, Flash, Android, iOS ?

    I understand that this is a big task, but Stencyl is also only 1 or 2 people team. I would seriously prefer to use Construct 2 but I cannot if i can't get my game properly to iOS and Android as well as HTML5.

    This is the only thing that keeps me from embracing Construct 2 as a end to end solution. Using different tools to get this done negates the ease of use of Construct and the value for money proposition. I too wont mind paying an extra fee per exporter "plugin" - MMF2 and Stencyl has followed the route.

    I also don't want to sound like an $$, but I think it's better to say it and might hopefully get this features than just keep quiet and go away. I really do love Construct 2 - it's fantastic as an editor. Just a bit limited in export option.

    Anyway at the risk of flogging a dying horse...

    I also respect Scirra's right NOT to do this and ride bet on HTML5 only.

  • I read through this and both sides the arguments are valid depending from what side you look at.

    imho the main issue here is the fact that "the competition" seems to be focusing on 1 tool, multiple exporters.

    i.e You develop the game and then with a button press or 2 you can deploy on iOS, Android, HTML5 or Flash, etc.

    If I may be blunt and you guys can delete this if not deemed helpful, it is however a fact.

    Looking at comparative 2D game builders with a visual scripting type programming environment the following are the export options:

    Construct 2 exports -> HTML5

    Gamemaker Studio (Soon to be released) -> HTML5, EXE, iOS, Android

    Stencyl -> Flash, iOS, soon HTML5 and Android

    Multimedia Fusion -> EXE, iOS, Flash, Android, Symbian, Xbox360

    So I think people (myself included to some extent) looks at everything Scirra is doing and they think it's awesome, We love the editor, the company, the awesome speed of updates, the community etc.

    BUT, actually using Construct 2 to make money RIGHT NOW and in the near future it's a bit of a dim prospect trying to get a game on iOs / android getting a game sponsored etc. And this is where other indies are making breakthroughs and make a living from game dev.

    I seriously like construct 2 and share the feelings that, taking everything into consideration it's probably the best editor and tool out there in terms of making a game with visual scripting.

    I don't want to take anything away from Ashly and Tom as Scirra is an awesome little dev company and I can see the challenges here.

    If the gamble pays off Construct 2 might be a bit ahead while other guys where focusing on iOS etc.

  • Definitely helps - thanks.

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  • You have a space at the end of your URL :)

    Nice job with the demo.

  • Hi! Havok here.

    Found the original Construct a while ago looking for something other than Gamemaker.

    Got busy with other projects in Unity3d and getting closer to finishing a game on there. 3D PC/Mac

    However, wanting to dabble with HTML5 web games and such I came back to Construct 2 when it was announced. Used to be a Flash web developer a long time ago Flash 5 and 6. When I have time I play around with it. Still learning it though but want to start prototyping some games I have in mind soon.

  • I have been using Opera for a long time as well.

    I tested your examples and they where exactly the same speed for me in Opera. No difference whatsoever.

    Opera 11.51, Win 7 64bit.

    Check your plugins in preferences to see if somethign may not be impacting this and also turn of the prefetch settings maybe.

  • My fav feature is that features gets added quickly and that the advice from the community gets taken into consideration.

  • <img src="smileys/smiley14.gif" border="0" align="middle" />

  • Thanks Ashley!

    That works perfectly!

  • TheLure: the link to your capx isn't working. Is it in the public folder?

    Ashley: Thanks for the hint, i got that mostly working. Unfortunately, the sprite keeps creeping past the mouse click point.

    Sorry Havok, I'm not trying to hijack your post.

    No problem at all!

    The Lure. Thanks a bunch... thats another way of working it but still is a little off (ALMOST there though). The arrow keeps on moving (like it has inertia ) I'll play a bit with this as well .

    ASHLEY. It's probably niche and minor... but I certainly think that Construct 2 can do with a Movement behavior specifically for this. Click to move to a point, with an option to constrain x or Y and then maybe a set speed as well would be great. Will this be at all doable in a future update?

    It's obviously something a lot of people could use and is finding a bit difficult. it's also a movement feature that's used pretty often in certain types of games.

  • All get help links I tried goes to a 404 error. Not sure if this has been discussed as not done yet.

    scirra.com/construct2/help/redir.php

    If so maybe it's better to link to 1 coming soon page with a bit of info.

  • The bullet behavior only needs one event to get it to always move to the mouse (always - set angle to Mouse.X, Mouse.Y). Does that really justify a whole new behavior? <img src="smileys/smiley5.gif" border="0" align="middle" />

    The other problem I'm having with this (Using the Bullet Behavior for movement) is that the Sprite stops but is "jumping erratically" at this point. like it's flickering with every tick.

    I've tried to come up with a way to check what the previous Mouse click X and Y, programatically I know what I need to check for and what needs to happen, but can't seem to figure that out with the behaviour / event system.

    Yeah I think polygon collision should be implemented before any physics are touched. Otherwise one would not get such great physics results.

    I reckon getting more of Construct Classic behaviours, objects, functions and families should probably get more focus at the earlier stages. Getting C2 to the level of CC would be great, and then building on that to surpass it.

    Either way I think this is all very exciting :)

    I'll be putting some cash aside to buy C2.

  • I think he meant something for beginners - simple behavior that makes sprite follows the mouse cursor or or goes smoothly to mouse position after left/right clicked.

    I did yes, thanks shinkan. Ashley I understand what you are saying in terms of the Bullet behavior. Maybe it could be something we can build upon? From other apps I have looked at it is an obvious behaviour to add.Just remember every noob might come here looking for the same thing and might not really think of using the Bullet behaviour for a player walk behaviour.

    A built in behaviour like that with a "Go to and stop" "go to and activate" (where it could launch a different "script" or cobine with a path-finding behavior) could be really powerful and speed up development quite a bit.

  • Look I have used and own a copy of the 8.1 licence. it is capable of clicking together some good games but to do most things you need to write GML. (GM's scripting language) it's a bit easier than other languages and it has a HUGE library for support on the forums etc.

    Construct caters to me exactly though. Visual programming. This is where GM fails as it doesn't provide the depth in it's visual scripting that Construct delivers.

    However...where YoYo games are doing a huge step is by enabling export to Android and ioS as well as PSP and HTML5. To me as a Indie developer that is worth gold...quite literally, which means I can code something and release it on all these walled gardens.

    What Construct 2 is doing with HTML5 is fantastic...it allows your games to get out there and be seen. the problem there is no access to openGl yet like if you would develop directly onto the device so, one will not be able to do the same on HTML5 as one will be able to do natively at this stage. Who knows maybe in the future.

    imho Clickteams Multimedia Fusion 2 is doing it right. it's as easy as Construct 2 to click together games - although not as elaborate as CC.

    And it has exporters for Flash (swf) and iOS and they charge extra for that.

    I reckon Ashley and Tom could do that and make some extra cash as well as keep C2 affordable.

    Just not sure how as it is being built for HTML5.

    I love Construct from the little time I have spent with it but the non iOS non Android export ability is def something that I wish it had. For all my HTML5 stuff C2 will be my choice as it's the quickest and most fun way of building those games. Then I will look at using something like PhoneGap to deploy to devices and use native features. It is a extra complex step but maybe a good way of doing it.