haruhi4's Forum Posts

  • I have a text object. I have a "coin" sprite that should appear right next to it. Problem is: The text is dynamic, which means the object will change size depending on the number of characters the current text have. I want my "coin" sprite to appear on the right side of the text objetc, right next to it. How do i do it?

    My best guess was to set the position of the sprite to textObject.X + len(textObject.Text), but it is appearing over the textObject(i guess it´s because the length of the text object isn't so long enough)

  • i have solved it using tutorials for web fonts, but they only work if the user changes to landscape view

  • I want to use custom fonts on my IOS game. I have followed 4 tutorials i found on construct 2 tutorials page(i can´t post urls. Ugh >.<) All of them worked on web preview, but when i try the game on my IOS device, my custom font is still replaced with default fonts(not my custom ones). What do i have to do to make custom fonts work on IOS devices? Is it because i am only previewing and not exporting?

  • using web fonts. still didn´t work. On the web, it´s fine. But on IOS device preview, it´s not working

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  • is there a way to test it on run layout(not the export)? Because with my font, the procedure didn´t work. Also, my font is called AR DELANEY

  • the tests could be like selenium too: I am testing my software and recording the button clicks and movements i make... Then, i stop recording and my test is built. I can re-run this test by executing it again and i don´t need to click on the buttons or move the character again, my test file wiil automatically move and click wherever i have clicked when i recorded me playing the game.

  • yeah, and using the game logic. For example: Test when character do gameover. Test if character completes phrase... But automatic, as in: I can test it without the user having to move the character using his keyboard. Just like in junit for eclipse in a java project

  • is there a plugin or any way to create automatic tests for my construct2 project? Or maybe a kind of test that´s not just executing the game and doing it manually

  • thank you all. My team is developing using svn and beeing careful when merging the caproj file

  • is it possible for a team of programmers to share layouts using construct2? I know there is a tutorial about how to use svn, but it doesn´t help if the team cannot work on different layouts at the same time(if one adds an object into de layout,, the caproj file is altered)... Isn´t there any way to share the layout files or import them? Or at least a part of the game and not the whole project?

    I have a team of 5 members who wants to work together on the same project online. Is it possible?