Hans the Red's Forum Posts

  • When the "Camera" object reaches either end of the layout, the grass in the foreground seems to "slam." What I want is for the foreground grass to keep scrolling while everything else stays still. Is there any way to accomplish this?

    LINK:

    https://www.dropbox.com/s/e7qy3vkfe7yw9 ... .capx?dl=0

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  • In a game I'm currently working on, I'm trying to write an event for a "room-scrolling" object where it moves up 800 pixels when the assigned key is pressed. However, I also want the object to accelerate at first, then start decelerating halfway through, but still move exactly 800 pixels. I've tried this in numerous ways, but a few issues I've had are as follows: 1.

    The RoomScroll object does not move consistently with every run-through. It might move by a marginally different amount sometimes, but at other times it can get 10, 20, 50 pixels off, and I don't know why.

    2.

    It does not move exactly 800 pixels. It seems near-impossible to make it move exactly 800 pixels.

    3.

    The movement looks uneven. By this I mean that it seems to accelerate faster than it decelerates.

    If anyone has a solution to this problem or perhaps even a formula, it would be greatly appreciated. Thanks! Hans the Red

    .capx file: dropbox.com/s/jeuyuz3hjh3o8

    qt/Stairs%20Bullet%20Movement.capx?dl=0

  • A big hello from Minnesota!

    My name is Hans, and Construct 2 is the second game engine I've used, the first one being Scratch by the MIT. I found out about Construct 2 when I started taking a game design course at my high school three weeks ago. My favorite game is Super Smash Bros. Melee for the Gamecube, so don't be surprised if you see a parody of it!

    I'll mainly be on the forums to ask any questions that I may have, but also to introduce myself to the game dev community.

    I look forward to being on here!