Update: Finally got around to making the iOS version working all nicely on all the iPads, from 2 to retina and mini. Took me very long because Apple took 2 weeks to approve my developer account and I couldn't test anything without it since Xcode won't work without provisions & certificates.
Then half way through testing, I made a choice to abandon iPhone since the screen is too small to be enjoyable so remade an iPad 4:3 ratio version only. Performance wise, really really good. ~50% CPU load on iPad mini w/ Retina & iPad Air for 60 fps capped. On older A5 models (iPad 2 & 1st gen iPad mini) the game also runs smooth. Very happy with performance.
Will submit it to the App Store in next few days, hopefully Apple won't give me more trouble than they already have.
On other good news, Star Nomad got some reviews from nice sites! (Pure dumb luck since I just spam them with such a simple & short email: "hey guys, game is released, give it a try, here's a video & screenshot").
Android version (older version before I made some changes with an update to partially address the flaws):
http://www.hardcoredroid.com/star-nomad-review/
PC version (really hilarious writing from the reviewer, fun read!):
http://indiegamemag.com/star-nomad-maki ... -frontier/
Also more good news, just now CJS updated to v2.0.2 which apparently has the fix for crashing on some devices, I've just updated Star Nomad on Google, so PKrawczynski michael suntemple try it and hopefully it will start fine now!