GuyManDude's Forum Posts

  • If I start the game in the Laptop layout and close it out, it loads up the Floor2 layout fine. But if I start it in Floor2, go to the laptop layout and close it out, the transition back to Floor2 exposes the problem.

    A look at the debug output shows the layer index numbers are not changing but the Z index when rendered seems to be changing. How can i check the rendered Z indexes?

    Please help, I cannot progress any further without solving this problem. I plan to have more of these type transitions and I must know how to fix them to make it worth spending any more time on this project.

    TIA

  • Howdy folks. I need help figuring out why when moving from one layout to another, the transition seems to work fine the first time but the second time the layers are getting rendered out of z order and with parallax disabled.

    If you take a look at the linked capx file, start the project from Floor2 and then click the laptop button that appears on the HUD layer. That opens the Laptop layout. Click the red X to close the Laptop layout and it will send you back to the Floor 2 layout. Click the laptop again and once again close it. This time you see the HUD seems to be missing. If you move the player to the top left corner of the map you can see the HUD sprite in the background but it's behind some layers. It needs to on top and should stay in place when moving the player around like it does when you start the game.

    1drv.ms/1P7oTAO

    Thanks for taking the time to read my post. I appreciate any help you can offer.

  • I've pinned a sprite ani to the sprite that's doing the movement. Run it a few times and see how inconsistent it is. Click the green button to trigger the movement

    1drv.ms/1OYj3qG

  • Hi there. I'm trying to make a sprite move in a specific direction and with physics type behavior to act like a soccer goalie. I've got a movement that's looking pretty good, but every time I run it it doesn't work the same way.

    I need some help making it consistent please.

    Here's a capx to play with. ( replace the dot and spaces with a . (dot) and add h t t p before the colon

    1drv.ms/1OYj3qG

    TIA

  • Thanks! I don't know why I didn't think of that...lol. Appreciate the help OnyOxis.

  • Thanks for following up. If you add the dot and remove the space after the slashes to this url you can download it. I cannot link the capx until I get more rep.

    http:// 1drv dot ms/1OLkNUg

  • Thanks for following up. I can't post a capx until I get a little more rep but for now, let me try and explain a little better. When duplicating the entire layout 1, the layout 1 tilemap ( and only tilemap at this stage) exists on layout2. I want to simply delete/remove the tilemap from the layout without affecting layout1. When I delete the timemap object from layout 2 however, it completely deletes it from the object list breaking layout1.

    I tried building layout2 from scratch but I cannot get the game resolution to look identical to layout1 for reasons unknown to me. This forced me to try and create the second layout using the 'Duplicate' tool.

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  • It would be handy if all those capx files were zipped up into a single file. i'm just sayin...

  • When I start a second layout my player sprite is duplicated on the second layout so there are 2 player objects moving identically etc. if I go back to the first layout the spawn problem does not occur again. Help me understand please.

    P.S I don't have enough rep to post capx links yet. Soon...

    TIA

  • I created a tilemap on the first layout and duplicated that entire layout for a second level. I want to be able to change the tilemap for the second layout but I don't know how to remove it (if I delete it it removes it from layout ) from ONLY that layout leaving layout 1 intact.

  • When I load up a tilemap Construct 2 crops the image incorrectly. I have tried adding additional size to the outside of the image but it makes no difference. It seems to cut off a few pixels on the width without fail. Any thoughts please?

  • justifun or anyone else that understands his solution, can you please post a capx for it?

    Thanks