GuttyKreum's Forum Posts

  • I have one more question regarding this.

    When the Platform is standing on the sprite when the rotation happens and the sprite solid is set to disabled it does not fall through immediately. The Platform has to move off of the sprite and move back on to fall through. Is there any simple way to fix that?

    Thank you,

  • Thank you very much, Korbaach!

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  • Greetings,

    I am attempting to make a square sprite change from solid to non-solid depending on its angle.

    I have a key set to rotate the sprite clockwise at 90 degrees and a key to rotate the sprite counter-clockwise at 90 degrees. I need the sprite to change from solid to non-solid at 90 degrees clockwise and 90 degrees counter-clockwise and only at those angles. At 0 degrees and 180 degrees the object can be solid (top and bottom of sprite). I don't see an event where angle =, I only see 'Is between angles', 'Is clockwise from', and 'Is within angle'.

    I am getting back into Construct and it's been years since I have last touched it and I might be missing something vital.

    Thank you.

  • Another update!

    <img src="http://ofhell.com/5.png">

  • namre - sounds like an interesting gameplay mechanic, manic shooting and keeping an eye on the clock hands.

    varr - Very nice. Loving the graphical style.

    <img src="http://i19.photobucket.com/albums/b170/mr_flibble_hhah/Games/skullkoban.png">

    Started work on writing a tutorial. Decided to do a Sokoban clone since I don't remember seeing one in Construct.

    Anybody have any suggestions on how to present the tutorial - Wink video(similar to the dynamic lighting tutorial on the WIKI), PDF, commented cap or just a text doc?

    Thanks man, I've been digging what you've been presenting as well, can't wait to eventually play some.

    I have updated the graphics a bit, here are some more shots:

    <img src="http://ofhell.com/4.png">

  • Just after being pushed back by applying a critical hit with the sawed off black powder shotgun.

    <img src="http://ofhell.com/crit.png">

  • A game about shooting light at things.

    <img src="http://dl.dropbox.com/u/2032810/SmashBoxes1.png">

    <img src="http://dl.dropbox.com/u/2032810/SmashBoxes2.png">

    <img src="http://dl.dropbox.com/u/2032810/SmashBoxes3.png">

    <img src="http://dl.dropbox.com/u/2032810/SmashBoxes4.png">

    <img src="http://dl.dropbox.com/u/2032810/SmashBoxes5.png">

    Click here for more information. :3

    Looks pretty neat there! Could you or anyone let me know what font is used at the top for the score?

  • For some reason in Construct version 0.99.62 is not loading sub animations. For example:

    <img src="http://ofhell.com/help4.png">

    All of those animations are subanimations and refuse to load. Normal animations load.

  • Thanks again tons, I do understand this now after looking at it a bit more.

  • See the image link below:

    http://ofhell.com/menu.png

    I am trying to spawn mining across Sprite9 and I have about 20 Sprite9's littering the layout. Using the above code, mining just spawns around one of the Sprite9's rather then diversifying across them all. All help is appreciated.

  • Thank you again!

  • I am using bullet behavior. Thanks for the information.

    I now have the following:

    Playersprite: Angle Equal to 180 then Ironweight: Set angle to 180

    The only current problem with this is that I can fire out the rocket, and then turn the player and the rocket will turn in mid-air and proceed in the direction the player is facing.

  • > I'm doing a plugin for BulletML, a scriptable system for those crazy (and sane) bullet patterns you see in arcade shoot-em ups.

    >

    >

    Above sprites by Irem obviously

    >

    Hell yes Kenta Cho stuff here I come!

    Oh, have these while we're at it. It's not like I'll be able to finish any of this in another year.

    <img src="http://dl.dropbox.com/u/326175/asdqwesd11.JPG">

    <img src="http://dl.dropbox.com/u/326175/iceeeeeeeeeeeeeee.jpg">

    Looks very nice, are you building a point and click adventure?

  • Smacking down some poison slimes, dealing 1 damage so far = P.

    <img src="http://ofhell.com/jelly.png">

  • Back to the basics for me in one aspect. I need my character to be able to fire left when facing left, he currently fires right all of the time. For some reason figuring this out a simple way eludes me. Thank you in advance for any help.

    <img src="http://ofhell.com/shooting.png">