I have a sprite (spriteA, 40x40 px) which has a Bullet behavior , and when I activate the bullet, the sprite will be moving forward.
If the sprite A overlap a tile (same size, 40x40 px) called SpriteB , right on the center of the tile, it will activate something, or change the bullet direction (such as 270 degrees). The problem is, I dont know the overlap to offset coordinate. I've tried collision at imagepoint(0) but it doesnt work. Should I use Self.X or something ? Anyone could help ?
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