gumshoe2029's Forum Posts

  • I have this problem a lot myself.

    In Google Chrome, I use the "Disable Cache" check box in the Developer Tools, which disables the browser caching while the dev tools are active. In Pale Moon (Firefox derivative), I disabled caching altogether, under "Pale Moon" > Options > Options > Advanced > Network > Cached Web Content > set to 0Mb and overriding the automatic cache control.

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  • There are almost always thousands of ways to make games. You have just have to pick one that works for you.

    I couldn't stay on that game long enough to see what you are talking about. The music was not my style.

  • No. We are publishing on Amazon Web Services EC2.

    Maybe someone else does?

  • gumshoe2029 you do realize that "Pause on unfocus" is an option that works only on preview and not on export, right?

    We use it on our exported game atm. It seems to work?

    But then we don't care how long the user is not focused on our client. We just want everything to keep ticking off.

  • np, glad to help.

  • It shouldn't have failed. I probably missed a line that relates to layouts or event sheets that needed to be copied. If you can find all of the lines, it will work.

    Alternative B: Make a base capx file and use Pode's iFrame to import the projects independently on the fly. This will separate out the loading times too. It doesn't technically combine the capx, like you wanted, but it will result in a unified project.

  • https://www.desmos.com/calculator

    Then start fiddling with the math until you get what you are wanting.

    Try plugging this in:

    -\frac{x^2}{15}+6

  • Are you using the same key to access the entry?

    Are you inadvertently clearing the webstorage?

  • We do this with our galaxy.

    You have to do some kind of debug Text object (that is on a 0 scale/0,0 parallax layer) then have it Text: Set Text: scrollBarBackground.X

    That way, you can determine exactly which X-coordinate you need to tell it to stop at.

    Then, you simply have an event like:

    Compare two parameters:

    scrollBarBackground.X < minX

    -----scrollBarBackground: Set X to minX

    and

    Compare two parameters:

    scrollBarBackground.X > maxX

    -----scrollBarBackground: Set X to maxX

    Make sure you Pin any subsidiary objects to the scollBarBackground.

  • Your best bet is to make a base project, and use Pode's iFrame plugin to load each stage as it's own Construct project within the context of the base project.

  • Well, I imagine that Facebook just uses iFrames, so you need to have it hosted on a web server somewhere (but clearly not Dropbox :-p).

  • Our primary layout is 10,000 x 10,000 px, so #3 is definitely not true (it is not a single sprite though). As far as single image sprites, you might want to use a smaller image and use the tiled background?

    I definitely think that some kind of tiled background is your best bet. You can always use other small sprites layered periodically on top to produce some variation in scenery, but the raw background needs to be tiled.

  • You can use Array: Clear, then Array: JSON Load: "some json from webstorage or a server".

    Or

    Array.AsJSON to WebStorage under someKey. New Array. Array: JSON Load: from webstorage.

  • Library imports have been around almost since the beginning of computer science, lol.

    [quote:1l7i3b7y]Wikipedia

    The earliest programming concepts analogous to libraries were intended to separate data definitions from the program implementation. JOVIAL brought the "COMPOOL" (Communication Pool) concept to popular attention in 1959, although it adopted the idea from the large-system SAGE software. Following the computer science principles of separation of concerns and information hiding, "Comm Pool's purpose was to permit the sharing of System Data among many programs by providing a centralized data description."

    I wasn't alive then though. :-p