gumshoe2029's Forum Posts

  • Test it and see?

    Let us know how it goes.

  • We are building just such a game. Assuming yours is in the Real Time Strategy genre.

  • You can always download and install an HTML server, then run your game on http://localhost/index.html

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  • Are you tracking everything on the entire map or keeping the math localized to what is on screen? Have you tested on another machine?

  • Pode's iFrame is a C2 plugin found here:

  • Workarounds are good too.

  • Well, typesafe perhaps, but it likes to pretend that it is type flexible too, which it is most certainly not.

    var = string, int, etc.

    but God forbid if you put a string into an int var. Then you get errors like the above.

  • You use AJAX to call json files from you server, and feed the resulting AJAX.LastData into rex_hash's "Load JSON from string" method which parses it into data structures stored in RAM after which you can use keys to access the data.

    Read the thread he posted, and read his documentation.

  • Yes, probably. Anything that is graphics intensive requires a lot of computing power which generates a lot of heat.

    I don't know how efficient Construct's mobile exporters are too, but I never had much success with webapps using phone-based browsers.

    I stopped designing for phones. Our game exceeded phone hardware limitations a long time ago, lol.

  • Not that I am biased or anything

  • - Keeping the diamonds from going out of the blue boundary (bouncing back if they hit an invisible boundary object while still dropping)

    Try using solid/platform (diamonds solid, blue wall platform). And make sure you activate the physics and 8-dir.

    - Adding an object that when zapped: adds +3 seconds to timer OR slows down all diamonds (optional stuff to enhance the gameplay)

    You can use the "timescale" system property to slow time down.

    - Showing the other picture when selecting it from the menu (I couldn't not get this to work at all after multiple attempts; not sure why)

    Maybe store the "other picture" in another frame and flip to that frame? This feature issue is vague.

    - Ability to view the unlocked pictures in the title menu (need some ideas to get this working)

    You will want to use an array and either local storage or a server-side solution to store the game state.

    - Add to the score [increments of 10, 20, etc.] the diamond gives when zapped in a certain area (this explains the lines in the play area; need some ideas to get this working)

    Make a function that adds score with an input of 1,2,3... etc. then just multiply by 10 in the function and add it to a global variable score.

  • I haven't been able to get rid of the flash when using exactly what you are using above. I eventually just designed around it and delayed the text opacity to 100 until the box was re-sized, but I wasn't using 100% dynamic text, simply dynamic loading.

    You could try fading the text out/in for at least a smoother transition.

  • Your question is a bit vague. Maybe set the 'ground' angle after spawning?

  • You probably assigned a string to a number variable, like: current_event = "JabiJabiJabi"

    Despite JavaScript's 'promise' of being type safe/flexible, it is neither.

  • Maybe use: platform.X & platform.Y + platform.Height/2 + object.Height/2? That would spawn it in the center of the top of the platform.