gumshoe2029's Forum Posts

  • That sounds like a browser issue on your end.

  • Like a puzzle?

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  • Apparently people abused the API, so you can't.

  • You can either AJAX to a server or you can use something like rexrainbow 's Date/Time plugin.

    This URL: http://www.stormforgedproductions.com/d ... ne?getTime to our server is a public API right now that returns the UNIX timestamp for the UTC time zone.

  • I don't think they can get through sha-256 yet.

    So if you encrypt all the strings using Kyats CB Hash plug, you should be fine.

    Of course since you mentioned them they are now reading all out thoughts, so thanks for that.

    I am a big fan of saturation attacks. :-p

  • gumshoe2029

    My game is a modernized Escape Velocity & Star Control with a focus on RPG. I guess Distant Worlds is similar, top down space adventure.

    I was CPU bound for logic early on which forced me to better optimize the events for AI & NPC Pilots. If you need a lot of star sprites, you can use GPU shaders for that, generating star fields and such, rather than doing it sprite based.

    Distant Worlds is a top-down RTS, but the graphics in your game is similarly charming.

    See, those make the best games. We are building an MMO version of Master of Orion II.

  • How did this post devolve into Illuminati, lol?

    The NSA is a greater threat to your data than anything else simply because they have access to the internet trunks in the U.S.

  • In big fleet battles, sprites/particles get to around 3000. It's mostly due to ship, missile & weapons trail effects, which is made up of lots of fading sprites.

    Performance is not sprite limited, it's CPU logic limited to process my AI & Pilots.

    I test it over wi-fi on the browser of devices and look at usage statistics and base my optimizations on event groups which are using too much CPU.

    The only issues I've had are with audio but there are work-arounds for those.

    It is the GPU that I worry about most.

    Okay... yea. We have between 10,000 and 100,000 star sprites, then fleet sprites, movement path sprites, fog of war sprites, and sprite fonts. So, I think we will need to build a lighter mobile client later. :-p

    Your game looks like an RPG version of Distant Worlds, which I like a lot.

  • >

    > Yea, everyone I know that plays Pokemon GO complains about batteries now, lol. This is why we are designing for PC for now...

    >

    Well, the gamers complaint about it but it doesn't stop them playing anyway! I think they know, something like an iPhone 6 or typical mobile, will go flat in around 3 hours gaming seriously. I don't like it, but I'm not actually a mobile gamer so I see it differently.

    My point is C2 games can work great on mobiles, so it's a good idea to think about porting over your games to these platforms too. Additional sales or passive income is great.

    How many sprites do you have on-screen at once?

    Also, how do you go about debugging mobile clients? Do you have representative machines, or do you use virtualization?

    Have you ever run across a white-screen issue? Our current website and client both suffer from a white-screen issue, that I have been unable to solve as of yet...

  • rexrainbow

    That only does the visual effect. We need access to the grid locations too. I will probably either just use your HexTx or maybe try to abuse your SquareTx. We'll see...

  • gumshoe2029

    It seems that Rojo 's mode7 effect.

    Beautiful, thanks. I'll do some prototyping today with it.

  • Yea, you just have to build the plugin framework around the JavaScript library.

    If you do that please publish it for other Construct users to make use of. You can even save it on a Github to open source it.

  • This is not related to this post, but do any of your plugins do 2.5D grids rexrainbow ?

    Like this:

  • I did a bit of research and discovered that it's not possible. But i made another system that works like a charm with LocalStorage.

    Yea, localstorage doesn't pose the same security threats that saving (or deleting) on the users hard drive does.