Guif0DA's Forum Posts

  • sounds awesome! im at work now but ill check it when i get home

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  • I really don't know if it's possible but that would be cool if I could =D

  • You can use a condition "Sprite: Compare opacity = 100" and then a "System: Compare two values" condition and check the system expression "PickedCount" for the sprite object (so "Sprite: Pickedcount") and makes sure it's equal to "Sprite.Count".

    <img src="https://dl.dropbox.com/u/36472942/construct/forumhelp/PickedCount.PNG" border="0" />

    Thanks I used this method, worked very well!

    also thanks for every1 else for their tips and solutions ;)

  • Might try adding global, then do a for each on the sprite.

    for each sprite

    >spite.opacity = 100 add 1 to global

    Then when global= 10....yEA, That's a solution, is it possible to achieve that without any variables? That was what I was aiming for, but for now I really appreciate your help ;)

  • Hey

    How do I check all instances of a sprite with a condition? example..

    let's say I have 10 sprites and all of them have opacity 10, when all of them get opacity 100 then trigger an action.

    This seems very simple but for some reason I have no idea how to do that hahaha..

    I've tried using for each sprite+opacity=100 but didn't worked, also tried pick all sprites but no success too..

    I appreciate some help, thanks!

  • I will try that! Thanks Ashley ;)

    Edit: Worked, thanks again!

  • Hello

    I'm trying make when you press backspace in keyboard the last word of the text object is erased.

    but I don't know how to do that.. I was trying to use replace from system object but without success. Any ideas??

  • Im waiting for that feature too.. also in layout I cant back only 1 position in z order of an object. miss that too

  • Pathfinding? there are some plugin behaviors with that function in the forum, take a look:

    scirra.com/forum/c2-plugins-and-behaviors-list_topic47002.html

  • Probably when it's done ;D

  • any1?

    edit: It's working now!

    Had to put the file at a webserver instead of dropbox.

  • My game have the same 'system', tile based with 64px and I'm 'move at angle' to make it runs smoothly 64px ahead.

  • I'm trying to access a php file but can't get to work.. this is the php file:

    <?php

    header('Access-Control-Allow-Origin: *');

    ?>

    Now I really don't know what to do.. how do I request some information from the php?

    Can any1 make any example please?

    I just want to AJAX to retrieve some text information from a file in another domain.

  • For the first game it seems good ;)

    Just need some more polish with the AI of the enemies.

    the movement of the player doesn't seem to have acceleration and deceleration, not sure if it was intended to be that way but I think would be better, appearing more natural ;)

    for a prototype u did a good job, keep going!

  • Here is a way to do it:

    http://dl.dropbox.com/u/5426011/examples13/randomTiledBackground.capx made with r99Hey RoJ0hound, thanks for your help ;)

    but this isn't exacly what I meant, the real purpose is to make it random but maintaining only 1 object.

    In your example, there is 69 sprites created. The ideal would be an object in C2 that acts like tiled background but with random sprites like in your example, the final result would be 1 object.

    But once again, thanks for your time and surely this can be used ATM ;)