guero's Forum Posts

  • You can try set opacity 0 or make it invisible.

  • Hi,

    I'm working on an pyhsics game.I've already published game. it strained some devices bu it was not pyhsics.Now my last game strains more .How do i solve performance and low fps issues? Please give me useful advices.I wait your help.

    Regards,

  • You just put .m4a version in media folder (dont remove .ogg version) with same name.It should work.

  • Is it possible to add advertisement to the game without using xcode project ??

    If you make your game to ios you must use xcode to add the ad your project.

  • The Facebook tools are only for running your game on Facebook as an app as far as I know.

    Thanks so much <img src="smileys/smiley1.gif" border="0" align="middle" /> i dont know it is for just facebook.com.How do i solve score sharing problem ?

    I still wait help please.

  • Please.i wait your help.

  • Hi,

    I want add facebook sharing feature to my mobile android game.I cant make it with current facebook tool on Construct 2 .even it dosent work on destkop.How do i solve this ? i use eclipse.I wait your help.

    Regards,

  • Dude,You just add .ogg version your project and make all audio coding with .ogg.then before exporting you add m4a versions of sounds with same name.Its should work.

  • You can add admob and leadbolt ad with eclipse (Phonegap) for android but i dont know it's possible for ios.

  • It's my first published game with C2.It's name Fullmetal,playing with shapes.I wish you like it <img src="smileys/smiley1.gif" border="0" align="middle" /> Thanks Construct <img src="smileys/smiley1.gif" border="0" align="middle" />

    play.google.com/store/apps/details

    <img src="http://f1303.hizliresim.com/17/2/knhpt.jpg" border="0" />

  • I've sent you pm again.i explain detail.Your way works good.Thanks so much again. <img src="smileys/smiley1.gif" border="0" align="middle" />

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  • guero I'm sorry to here it's not working for you. Have you read Ashley's scirra.com/tutorials/73/supporting-multiple-screen-sizes/page-1 tutorial?

    Without actually seeing your .capx game project it is hard to give suggestions.

    If you cant find a solution I would be willing to try to help you with this but you would have to share your .capx with me. If your game is a commercial project, and you don't want anyone to see it you could PM me a download link. I will even sign any Non Disclosure Agreement you want before downloading it.

    Yes,I read the tutorial but i cant found any solution for my screen.

    Thanks realy so much.I've sent you my capx with PM.I will be glad if you check it out <img src="smileys/smiley1.gif" border="0" align="middle" />

  • guero Here you go:

    https://dl.dropbox.com/u/43763487/examples/multi_resolution_example.capx

    This is a simple example of supporting multiple resolutions. Remember every game is built different so you might have to do some experimenting to get things working correctly but this is the basic idea.

    Dude Thanks so much for example.I understand all solution but as i tried before it dosent work my game.Thanks so much again your interest.

    Best Regards,

  • guero If your games window size was 480*800 just set it back to 480*800.

    What you want to do first since your window and layout size are the same is extend your background layers tiles, and or sprites much farther past your window size in all directions. This makes your background fill all resolution sizes.

    Then extend each layers tiles, and or sprites to match your newly extended background as needed.

    Also set the Parallax to 0 in the Layer properties window when Unbound scrolling is set to Yes on certain layers.

    Other than that your other settings seem correct. It is hard for me to guess since I cant see your project so you might have to play around with it to get it looking right. There are no rules to this method it is just a lot of trial, and error until you get it working.

    Basically you are just trying to create the illusion that your game is in full screen on all devise resolutions. I know this all seems confusing but once you get your game working your next one will be easier because you will just build it differently right from the start.

    Thanks so much dude your interest.Sorry but though i've tried lot of times with different way.i cant work it well.It just center my game other side stay white.If you have a time please can you send me an example?.Thanks so much again.

    Regards,

  • guero I wrote a little something about this here:

    http://www.scirra.com/forum/multiscreen-cocoonjs_topic61313_post376578.html?KW=screen+resolution#376578

    If you read through all the posts I go over some different techniques I use for different game types. Hopefully you will find it helpful.

    Hi Dude,I've tried your solution.but i dosent work.My project is 480*800 so my layout size 480*800 too.I just set window size 1900*3200 to be larger than layout size.Is it right? i make Unbound scrolling to Yes then i make fullscreen mode scale.I tried on android my layout looks little bit.Is there any wrong my process?