guannstar's Forum Posts

  • Yea, I mean hit one enemy and then another enemy:)

    OK, so I've created the global variables like you said ("varfirstleveltwoEnemy" and "varfirstleveltwoEnemy")... How would I count the hits now?

  • This is what I've been trying, but yea, it isn't working at all. It should be able to collide with both enemies before moving on to level 2.

    <img src="https://dl.dropboxusercontent.com/u/54192518/example.PNG" border="0" />

  • Can somebody help me with this... I still can't get this to work:(

  • I don't think that would work either. The green slime is the bullet, so it can't collide with itself. Can't I just put a condition so that the bullet has to hit/collide with both enemies to move on, not just one enemy?

  • Hi, thanks for posting:)

    I don't think I can do it by score, because the point system in my game is meant to be random. Meaning, there's more than one way to generate points, so it's hard to say exactly what score should send you to the next level.

    Do you know what I mean?

  • Please, any help at all would be appreciated:)

  • Hi everyone; I need help, I have a little problem... OK, right now, I have it so that when the "greenball" (or bullet) collides with "leveloneEnemy", you win and move on to level 2.

    My question is... for level 2, how do I make it so that you have to shoot or collide the "greenball" with two enemies (leveltwoEnemy1+leveltwoEnemy2) instead of just one of them before moving to level 3? I already have the two sprites for the level 2 enemies made.

    <img src="https://dl.dropboxusercontent.com/u/54192518/example.PNG" border="0" />

    Thanks,

    guannstar

  • Lol, yea. Thanks for being so patient.

  • No, no I got you this time lol:) It works fine! Thanks a lot man. Like I said, I can't thank you enough. Seriously, you're a bonafide hero!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Yea thanks a lot, I can't thank you enough man:) Now, one more question... When I press "H" to reset the highscore back to 0 again, it doesn't reset, why? Did you notice that?

  • Nevermind, the link worked now. I'll check it and see if I understand what's going on now...

  • The capx link doesn't work? Do you have a dropbox account? It never fails.

  • Thanks a lot man:)

  • Oh, I see, I want the High Score to show up everytime the player wins or looses (on the "gameWin" and "gameOver" layers). I don't want them to see the High Score while they're actually playing. They should only see their score while actually playing.

  • I here what you're saying, but can you PLEASE show me the capx? I really need to see it to understand what your saying lol. I'm lost without a visual.