guannstar's Forum Posts

  • Actually robertjs3, don't worry about it... thanks though. Also, thanks a lot to everyone else that helped me out with this problem. I just now figured out how to fix it:)

    Thanks again,

    guannstar (FNORD)

  • Bump, sorry:( I really need some help.

  • OK, I did everything LevelUpJordan said, there's still one problem though. In the image below, there is "Text" under the "S" button (which is the shooting button). When I preview the game everything works fine. My character has a limit now of 36 shots. When they are done (the bullets), he has to pick up an item to get 18 more bullets. That's exactly how I wanted it, so thanks for that:) The problem is that the "Text" below the shooting button below shows up when previewed as the number 36, but does not subtract anything from itself at all when I shoot. Can somebody help to explain why that might be?

    P.S. The Text below the shooting button was named "AmmoTxt".

    Thanks,

    guannstar

  • Bump:( Sorry, but I really need some help.

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  • Yeah, that did help a lot. Just one more thing thing though, how do I display text that says how many bullets I have left? Do you have to link a text variable with a number variable? If so, how?

  • OK, thanks a lot, I'll try that and get back to you:)

  • No, not reload time, I'm talking about having to use/pick up ammo. (Thanks for the quick reply.)

  • Hello all, I have a question; how do I make a limit on how many bullets my character can shoot? Right now my main character can shoot an infinite amount of bullets. I want to limit this, can somebody point me in the direction of a good tutorial (please)?

    Thanks,

    guannstar (FNORD)

  • PhoenixNightly, thanks a lot. I listened to what you said and it works now!:)

  • Hello all, yeah, like the topic title says, I'm just wondering... How do I delay the destruction of an animated object?

    For instance, when my "Character" collides with the "spellBook", which is spawned from the "friendlyghost" when the "Character" collides with it (friendlyghost), it (the spellBook) instantly disappear before even having the chance to fall to the ground and animate. So, again, how would I go about delaying the destruction of the "spellBook" when it collides with the "Character"?

    Thanks a ton,

    guannstar (FNORD)

  • Hey nimos100, thanks for the help. So... I deleted line 3 to 10 because the functions had no use, and, I also made it so that line 12 (which is now line 4) is no longer a sub-event.

    Is that all I needed to do? Does the rest of my code look fine?

  • Bump:(

  • Also, nimos100, what did you mean by, "Except 11 because it looks a bit weird, "On start of layout" (Line 12) are link to "Active level 10" (Line 11) What is the reason for it to be link to that only, ain't all the levels the same in regards to the high score or?"

    I don't see any link on line 11 at all:(

  • Bump... can someone please help me out with what 'samblack' said above? I'm not sure what he means. Thanks all.

  • samblack Hey, thanks for the help. Can you show me what you mean when you say, "have you delete the function part of lvl 10 when your were making the code."? I don't get it:( Can you show me what you mean?

    Thanks again (I really appreciate all the help).