GT88's Forum Posts

  • Quite challenging, but interesting game! I found some bug with animation - while pressing right arrow button, press left arrow button, and animation will changed to left, while you keep running to the right. Maybe it's a feature, but still

  • Hi guys! I'm about to finish my first game and i need some feedback with multiplayer. In short - in this game you can play offline (against AI) and online (against random opponet). I tested it with my friends, and it works fine, but how would it work if players are from different parts of the world?

    Anyway, there is some known issues:

    1 - i can't connect to game, hosted on my notebook, from my pc. The problem is that my notebook connects to internet via wi-fi, but pc - via ethernet. Tablet connects to notebook without any troubles... Maybe somebody know how to fix it?

    2 - quit button doesn't work, i don't know why. Browser => Close do nothing.

    There is some work to do (redraw some sprites, change some sounds, etc), but most important thing - working multiplayer. Play this game and tell me what do you think, any feedback is appreciated! Thanks!

    https://www.scirra.com/arcade/multiplay ... l-test-766

  • Create a variable "distance" for the enemy, then for each enemy - put into it distance to player. It works for me

  • Thank you Waiting for your reply!

  • Hi everyone! Today i've posted my first completed app on Play Market! With this app you can create unique words, it easy to use and it gives interesting results <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> Please, check it out and let me know what do you think. Unfortunately, i'm not a good english speaker, so if you will find some wrong combinations of characters - please, let me know, so i will fix it in the next updates. I hope you like it! <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    https://play.google.com/store/apps/deta ... qu.wordgen

  • take a look at this simple capx - dropbox.com/s/mrh0ol7t801ofwt/Distance.capx. if it wouldn't help - show the way how you've done it

  • first of all - set type of global variable 'Name' to Text, by default it's a Number (just in case :)) then on event Button on click you should make 2 subevents - textbox is empty or it's not. if empty - show message, if not - set textbox.text to global 'Name' and go to 2nd layout. hope it will help!

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  • Try to do this:

    when sprite with platform behavior is overlapping slope at offset, set the angle of sprite of player to 315 degrees (for left slope), then copy previous action, invert it and set the angle of player to 0 degrees.

    hope it would help, here's a capx - dropbox.com/s/hhrwbqf3jw85iac/Slope%20%281%29.capx

  • Your enemies calculating the path until some distance between player and them is reached - right? Did you tried to add another action?

    For example:

    distance (player.x, player.y, enemy.x, enemy.y) less or equal 200

    set enemy "Follow" to 1

    Enemy "Follow" equal to 1 - calculating path

    If you give a link to your example with this problem it would be easier to help

  • Hi! Here's a links:

    1 - dropbox.com/s/2bmwrz2npfxidgd/Healthbar.capx (simplest healthbar )

    2 - scirra.com/tutorials/67/delta-time-and-framerate-independence (important information, includes in-game pause)

    3 - don't quite understand what you meant...

  • try this: create new image point for TeamA object at x-15, y-0, in every action of player control change image point to newly created, turn off "Prevent rotation" property at physics settings of your player, change Angular damping to 3, and then set angle of impulse to teamA.Angle-90

    here's an exemple - dropbox.com/s/3qjoyv66pmegb2w/Football2.capx

  • Hi

    Maybe you should use phisycs behavior? just apply it to your asteroid and add some actions - look at screenshot dropbox.com/s/b1ar45qm2j6v7bh/screen.jpg

    one problem - Wrap behavior doesn't work...

  • Hi! did you tried to create a clones of your lines?

    example is here:

    dropbox.com/s/vmlkrrcn5nry2k8/swipe.capx

  • i think that if you do a global variable for this, all your enemies will attack you at the same time. better use private variable for your enemies:

    start of layout: set enemy.timer to int(9-(random(6)))

    ---

    every enemy.timer seconds: kick player; set enemy.timer to int(9-(random(6)))

    int(9-(random(6))) - i think, this expression gives better results than just int(random (3,9))