Hi Ashley,
Many thanks again for your response.
Truefully, I don't understand.
I don't want to use set mirror nor suffer the consequences of its use -- since its merely a workaround.
What is needed is to simply have correct image behavior for counter clock wise orbit, with Match Rotation set -- no flipping -- the sprite actually should move counter clockwise, in a forward direction (i.e. positive speed).
In my mind this is really simple and straightforward requirement -- yet, i am struggling with this already for a week to get something like this to work on the event sheet, simply to replicate straightforward behavior.
Clearly, this can't be the intention by design.
What effort would it be to create an official counter-clock orbit plugin a clone of clock-wise orbit.
That then behaves correctly for positive speeds, and matched rotation, while turning counter clockwise.
No need for negative speeds, no need to break already existing behavior that expects negative speed, elsewhere. No need for mirror or frame workarounds that don't actually work, visually. And no need to force developers to vector and circular math for something that essentially already exists as behavior in the clockwise direction -- which makes this even more frustrating.
And, hence, no need to let customers struggle with something that should really be trivial.
It would be great if you could offer that.
Dan